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merchant [2019/12/09 13:42]
kyle
merchant [2021/04/02 10:42] (current)
kyle [Debtor]
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 ~~NOTOC~~ ~~NOTOC~~
  
-//I've wielded both science and sorcery in my time and seen countless things you wouldn't believe. If you truly seek power, then take it from me: whatever secrets you uncover in advanced laboratories, buried in ancient tombs or hidden away in arcane grimoires are as nothing next to the sheer potential of straight up cash money.//+//Whatever secrets you uncover in advanced laboratories, buried in ancient tombs or hidden away in arcane grimoires are as nothing next to the sheer potential of straight up cash money.//
  
-The Merchant class handles wealth, and when it comes down to it there are very few problems that aren't at least aided with the extra resources talented Merchant can bring to the table. Why fight harder when you can just be rich?+The Merchant archetype handles Doshgiving more options for both obtaining and using it than simply finding it in dungeon and carting it home. Why fight harder OR fight smarter when you can just be rich?
  
 ^[[#Merchant]] ^^Make money, spend money. | ^[[#Merchant]] ^^Make money, spend money. |
-|{{fa>caret-right?24}} |[[#Backstock]] |Refill depletable items anywhere. | +|{{fa>caret-right?24}} |[[#Backstock]] |Refill resources anywhere. | 
-|{{fa>caret-right?24}} |[[#Debtor]] |Borrow Supply on demand. | +|{{fa>caret-right?24}} |[[#Debtor]] |Borrow Dosh on demand. | 
-|{{fa>caret-right?24}} |[[#Fat Wallet]] |Carry more Supply. | +|{{fa>caret-right?24}} |[[#Fat Wallet]] |Carry more Dosh. | 
-|{{fa>caret-right?24}} |[[#Income]] |Gain a bit of free Supply every session. | +|{{fa>caret-right?24}} |[[#Insurance]] |Pain makes payouts. | 
-|{{fa>caret-right?24}} |[[#Shop Around]] |Purchase keystones on demand. | +|{{fa>caret-right?24}} |[[#Investiture]] |Boost bases' Economy. | 
-^[[#Enterprises]] ||Curio Shop \\ Merchant School |+^^^
  
 ====== Merchant ====== ====== Merchant ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Salesman:** You never fail to find a buyer and no longer need to roll to sell treasures or keystones so long as you're in civilization somewhere. \\ \\ {{fa>plus-circle?24&align=left}}**Broker:** You may freely sell things for your alliesIf an ally tries and fails to sell something, you cannot sell it for them (sale attempts can be made only once per session as normal) |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Appraisal:** You know the value of your goods and may roll to determine the value of treasure items when you acquire them instead of when you sell themThis allows you to prioritize the more valuable ones if you need to drop any weight. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Appraisal:** You know the value of your goods and may roll to determine the value of treasure items (1-3 Supply) when you acquire them instead of when you sell them. This allows you to prioritize the pricier ones if you need to drop any weight. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Greed:** Nothing can get between you and your stuff. You are completely immune to the Deprived condition from any source. |
-^ ^^^ +
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Greed:** Nothing can get between you and your cash. You are completely immune to the Deprived condition from any source. |+
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
-|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend Supply or Supply-substituting items in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires Supply in inventory. |+|{{ra>broken-bottle?32&align=left}} ^Deprived |{{fa>minus-circle?18&align=left}} Cannot use/spend resources. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |
  
 ====== Backstock ====== ====== Backstock ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Refiller:** You can refill any resource pack item (Ammo BagCommissary Kit, Mojo Catcher, or Tool Boxat any time by spending a procedure picking through your stock, even if you're nowhere near civilization when you do so. \\ \\ {{fa>minus-circle?24&align=left}}**Supply In Demand:** Refilling depleted resource pack with the Backstock ability costs 2 Supply instead of the normal 1.  |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Refiller:** You can restore 1 point to any resource (ProvisionsSupplies, Mojo) by spending a procedure picking through your stock, even if you're nowhere near civilization when you do so. \\ \\ {{fa>minus-circle?24&align=left}}**Filler's Fee:** Restoring point to any resource costs 1 Dosh.  |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Charge It:** At any time you choose, you can receive 5 Supply. You don't need to be in or near civilization to do this and it doesn't require an action or anything other than simply declaring that you are doing it. Debts can be retroactively enacted when one is as deep into finance as you are. \\ \\ {{fa>minus-circle?24&align=left}}**Strings Attached:** Nothing comes for free. When you use Debtor to get instant Supply, you also get a special "Debt" item that occupies an inventory slot. Debt can be transferred to a willing ally up to once per session per Debt but cannot be discarded. \\ \\ {{fa>minus-circle?24&align=left}}**Dropping Debt:** The only way to normally get rid of a Debt item and free up the inventory slot it is currently occupying is to pay it off by spending 5 Supply. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Charge It:** At any time you choose, you can receive 5 Dosh. You don't need to be in or near civilization to do this and it doesn't require an action or anything other than simply declaring that you are doing it. When one is as deep into finance as you are, somehow debts can be retroactively enacted. \\ \\ {{fa>minus-circle?24&align=left}}**Strings Attached:** Nothing comes for free. When you use Debtor to get instant Dosh, you also get a special "Debt" item that occupies an inventory slot. Debt can be transferred to a willing ally up to once per session per Debt but cannot be discarded, destroyed by the Ruination ability from the Mordant archetype, or otherwise disposed of by any physical means. \\ \\ {{fa>minus-circle?24&align=left}}**Dropping Debt:** The only way to normally get rid of a Debt item and free up the inventory slot it is currently occupying is to pay it off by spending 5 Dosh. \\ \\ {{fa>minus-circle?24&align=left}}**Exit Fee:** Adventurers with Debt items in their inventory cannot be retired until they get rid of them. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Side Hustle:** At the end of each session, roll a die for every Debt item you have in your inventory. If the result is 9+, the Debt is removed without having to actually pay it back (you paid it off through a side hustle or maybe some creative accounting). \\ \\ {{fa>minus-circle?24&align=left}}**Merchant Tricks:** Only creatures that know the Debtor ability have a chance of removing debt in this manner. If you transferred a debt to a willing ally, they have to pay it off the old-fashioned way if they want to get rid of it. \\ \\ {{fa>minus-circle?24&align=left}}**Death And Taxes:** The roll to rid yourself of a Debt item is not a trigger die and thus cannot be altered by effects that modify trigger dice. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Side Hustle:** At the end of each session, roll a die for every Debt item you have in your inventory. If the result is 9+, the Debt is removed without having to actually pay it back (you paid it off through a side hustle or maybe some "creative accounting"). \\ \\ {{fa>minus-circle?24&align=left}}**Merchant Tricks:** Only creatures that know the Debtor ability have a chance of removing debt in this manner. If you transferred a debt to a willing ally, they have to pay it off the old-fashioned way if they want to get rid of it. \\ \\ {{fa>minus-circle?24&align=left}}**Death And Taxes:** The roll to rid yourself of a Debt item is not a trigger die and thus cannot be altered by effects that modify trigger dice. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Granny Hogg:** You can store up to 10 Supply in a single inventory slot instead of the normal limit of 5. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Granny Hogg:** You can store up to 10 Dosh in a single inventory slot instead of the normal limit of 5. |
 ^ ^^^ ^ ^^^
  
-====== Income ======+====== Insurance ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Shylock:** Adventuring might be your main business, but it isn't your only oneAt the beginning of every session, you gain some amount of Supply for free with no questions askedRoll a trigger die: on a result of 1-you gain 1 Supply4-6 gives 2 Supply7-9 gives 3 Supply, and 10-12 gives 4 Supply. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Recompense:** Adventuring is a dangerous business, so you've done the responsible thing and taken out a health insurance policyWhen bad things happen to you during the course of an adventure, you have a chance to get an immediate payout in Dosh\\ \\ {{fa>plus-circle?24&align=left}}**First Aid Bills:** When you lose Flesh for any reason, roll a trigger die. If the result is 9+, you immediately gain Dosh. If you lose multiple points of Flesh at once, roll the trigger die once for each. \\ \\ {{fa>plus-circle?24&align=left}}**Dismemberment Claims:** If you get an injury, you immediately gain 1 Dosh automatically. \\ \\ {{fa>plus-circle?24&align=left}}**Insurance Fraud:** The exact circumstances that caused you to get hurt are irrelevant. You get paid even if it wasn't really an accident. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Extra Beneficiaries:** You can also take out insurance policies on your teammatesresulting in Dosh payouts to yourself when they get hurt. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term:** Insurance policies created for other creatures only last for the duration of the current session. You must declare you are setting up these policies at the beginning of each sessionand who for. You don't necessarily need to do this in-character if you'd rather that others not know about the profits you're making off their misery. \\ \\ {{fa>minus-circle?24&align=left}}**Fee:** You must pay a fee of 1 Dosh to create a temporary insurance policy for another player-controlled adventurer, and 3 Dosh to create one for a follower, hireling or other NPC. Somehow the claims adjusters just know that they're a higher-risk group. |
 ^ ^^^ ^ ^^^
  
-====== Shop Around ======+====== Investiture ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Keystone Shop:** If you want a specific keystone, you can hunt one down for sale with a little work so long as you're within a civilized area that has markets. Name the keystone you want and roll a trigger die to see how much it will cost you: a 1-4 yields a cost of 5 Supply, a 5-8 a cost of 2 Supply, and a 9-12 a mere cost of 1 Supply. \\ \\ {{fa>minus-circle?24&align=left}}**Unlocked Only:** You can only use Shop Around to purchase keystones for classes that have been unlocked in your campaignLocked classes are unavailable for purchase. \\ \\ {{fa>minus-circle?24&align=left}}**No Retries:** If the price is steeper than you want to pay, you're not obligated to buy the keystone you were after. You cannot try again until the next session, however: the offer you found is simply the best one on the table right now. You can freely make a different roll for a different type of keystone if desired. If you buy a keystone via Shop Around and want another of the same type, you must roll up a new random price. | +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**STONKS:** Any base you are in has its Economy rating increased by +1allowing you and your teammates to make use of all of its Economy-related establishments with greater efficiency. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** This bonus only applies to bases whose level is equal to or lower than your ownThe bonus does not stack with multiple creatures present that know this ability. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Black Market:** You can also attempt to find keystones for classes that have not yet been unlocked for general use in your campaignAt least one such keystone from the class you specify must have been found and researched by you or your party in the past. \\ \\ {{fa>minus-circle?24&align=left}}**Sold Dear:** Rare keystones come at a higher price, if they come at all: on a 1-4, the keystone is not available and cannot be bought. On a 5-8, it is available for 5 Supply, and on a 9-12 it's available for 2 Supply. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**To the MOOOOON:** You can choose to increase an affected base's Economy rating even further\\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** For every +1 you wish to add to a base's Economy rating beyond the standard +1, you must spend 5 Supplies. \\ \\ {{fa>minus-circle?24&align=left}}**Short-Term:** Additional Economy created by spending Supplies disappears at the end of the current session. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Curio Shop |The settlement hosts a shop that stocks many unusual things. Every session, the curio shop stocks 3 keystones from completely random classes, available for purchase for 1 Supply each. Unbought keystones disappear and are replaced with new ones at the beginning of the next session. | 
-^Merchant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | 
merchant.1575924124.txt.gz · Last modified: 2019/12/09 13:42 by kyle