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shadow [2020/09/16 09:55]
kyle
shadow [2021/03/01 13:12] (current)
kyle [Ambusher]
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 //It's a well-known fact to science that being hard to see is completely awesome. Take ninjas for example: total pain in my ass, but their sheer radness is higher than any of my instruments can even measure.// //It's a well-known fact to science that being hard to see is completely awesome. Take ninjas for example: total pain in my ass, but their sheer radness is higher than any of my instruments can even measure.//
  
-Shadow is the class of stealth, allowing its users to pass unseen and unheard. As a problem-solving tool it has an extremely high amount of versatility, serving to cement its popularity for adventurers in almost any campaign world. Certain abilities (such as Invisibility and Traceless) might require special dispensation from your referee before you can take them.+Shadow is the archetype of stealth, allowing its users to pass unseen and unheard. As a problem-solving tool it has an extremely high amount of versatility, serving to cement its popularity for adventurers in almost any campaign world. Certain abilities (such as Invisibility and Traceless) might require special dispensation from your referee before you can take them.
  
 ^[[#Shadow]] ^^Avoid being noticed. | ^[[#Shadow]] ^^Avoid being noticed. |
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 |{{fa>caret-right?24}} |[[#Invisibility]] |Hide in plain sight. | |{{fa>caret-right?24}} |[[#Invisibility]] |Hide in plain sight. |
 |{{fa>caret-right?24}} |[[#Traceless]] |Hide from unusual senses and leave no tracks. | |{{fa>caret-right?24}} |[[#Traceless]] |Hide from unusual senses and leave no tracks. |
-^[[#Establishments]] ||Shadow School |+^^^
  
 ====== Shadow ====== ====== Shadow ======
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Reposition:** If you fail to sneak, you can avoid getting caught. This allows you to retry if you'd like. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you retry a stealth check, you must spend 1 Mojo. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Reposition:** If you fail to sneak, you can avoid getting caught. This allows you to retry if you'd like. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Every time you retry a stealth check, you must spend 1 Mojo. |
 ^ ^^^ ^ ^^^
-^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Shadow class while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the Powerhouse class, you can ignore this limitation. |+^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Shadow archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Improved Backstab:** When using any weapon that grants additional damage for a backstab (which is most Melee- and Remote-type weaponry) you deal +5 damage to a target that is not observing you instead of +2. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Hamstring:** When using any weapon that grants additional damage for a backstab (which is most Melee- and Remote-type weaponry) you always inflict one of the weapon's standard conditions to your target on successful backstab regardless of the trigger die result. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Chameleon:** You can hide (and thus grant yourself complete concealment) even when you don't have any partial cover or concealment to hide yourself in. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Chameleon:** You can hide (and thus grant yourself complete concealment) even when you don't have any partial cover or concealment to hide yourself in. You still obviously have to roll for it, though. |
 ^ ^^^ ^ ^^^
  
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 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Trail:** You leave no tracks, scent or other signs of your passing, unless you want to. You cannot be tracked. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**No Trail:** You leave no tracks, scent or other signs of your passing, unless you want to. You cannot be tracked. |
 ^ ^^^ ^ ^^^
- 
-====== Establishments ====== 
- 
-^Hidden |{{fa>plus-circle?24&align=left}}**Camouflaged:** The base is hidden from view in some way. Nobody that didn't already know it was there would be able to find it or notice it even if they wandered across it. | 
-^Rumor Mill |{{fa>plus-circle?24&align=left}}**New Leads:** The referee maintains a list of rumors: hints and leads on interesting treasures, worthy foes, unexplored dungeons, etc. Once per session, adventurers can stop by the Rumor Mill to learn a random rumor from the list. \\ \\ {{fa>minus-circle?24&align=left}}**What Else You Got:** The referee is under no obligation to clear a rumor off their list until you've gone and investigated it. If you've got a lot of unresolved rumors already, the Rumor Mill might randomly give you information you already know. | 
-^Shadow School |{{fa>plus-circle?24&align=left}}**Place of Learning:** The base hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
shadow.1600271722.txt.gz · Last modified: 2020/09/16 09:55 by kyle