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shieldbearer [2019/03/26 15:07]
kyle
shieldbearer [2020/11/19 14:04] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Ricochet]] |Redirect blocked attacks. | |{{fa>caret-right?24}} |[[#Ricochet]] |Redirect blocked attacks. |
 |{{fa>caret-right?24}} |[[#Shield Other]] |Defend adjacent allies. | |{{fa>caret-right?24}} |[[#Shield Other]] |Defend adjacent allies. |
-^[[#Enterprises]] ||Shieldbearer School |+^^^
  
 ====== Shieldbearer ====== ====== Shieldbearer ======
  
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all Melee and Projectile attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ {{fa>minus-circle?24&align=left}}**Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. | +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Defend:** You can choose to raise your shield in defense. After doing so, all attacks coming from enemies located anywhere in your visual arc have a failure chance of 6 until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**The Hoist:** Raising your shield costs an action. \\ \\ {{fa>minus-circle?24&align=left}}**Backstabbers Bounty:** Shields have no effect against attackers striking at you from behind. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Total Shield:** You can choose to have your shield apply its failure chance against Area attacks as well. \\ \\ {{fa>minus-circle?24&align=left}}**Rougher Maintenance:** Every time you choose to have your shield apply against Area attacks, you must spend 1 Supply or one use of a Component Pack item. The effect lasts until the beginning of your next turn, whereupon if you want your shield to keep protecting you from area attacks you'll have to spend another Supply/Component Pack use to power the effect. \\ \\ {{fa>minus-circle?24&align=left}}**Plan Well:** You can only choose to have your shield protect you from area attacks by declaring it so on your turn. If you didn't declare it when you made the action to hoist your shield, then it's not gonna work for you. |+
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Turtle Up:** You can choose to have your shield apply its failure chance to attacks from every direction, not just the ones in front of you. \\ \\ {{fa>minus-circle?24&align=left}}**Second Action:** Turtling up requires you to spend your first action raising your shield as normal, then your second action is spent crawling under it. Unless you somehow have more actions during the round, turtling up is all you can do during your turn. |
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Not Today:** You can choose to completely negate a single attack made against you that made it past your shield regardless of its trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Selective:** You can only negate attacks that your shield applied a failure chance to, and negating a multi-target attack with your shield only cancels its effect against you personally. Other targets (if any) suffer normally. \\ \\ {{fa>minus-circle?24&align=left}}**Shields Cost Money:** Every time you use Breakaway to negate an attack, you must spend one Supply/Component Pack use. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Not Today:** You can choose to completely negate a single attack made against you that made it past your shield regardless of its trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Selective:** You can only negate attacks that your shield applied a failure chance to, and negating a multi-target attack with your shield only cancels its effect against you personally. Other targets (if any) suffer normally. \\ \\ {{fa>minus-circle?24&align=left}}**Shields Cost Money:** Every time you use Breakaway to negate an attack, you must spend an action and 1 Supplies to repair your shield before you can use it again. |
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-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deployable Cover:** After you spend an action hoisting your shield, you enjoy its protection indefinitely. You don't need to spend any more actions re-using it again on subsequent rounds. \\ \\ {{fa>minus-circle?24&align=left}}**Immobile:** If you move from your current position for any reason, your shield's protection disappears at the beginning of your next turn as normal. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deployable Cover:** After you spend an action hoisting your shield, you enjoy its protection indefinitely. You don't need to spend any more actions re-using it again on subsequent rounds. \\ \\ {{fa>minus-circle?24&align=left}}**Immobile:** If you take an action to move from your current position for any reason, your shield's protection disappears at the beginning of your next turn as normal. \\ \\ {{fa>plus-circle?24&align=left}}**Freebie Moves:** Any moves taken as a free action (such as from the Vanguard ability in the [[Steadfast]] archetype) do not cause you to drop your defenses. |
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 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Redirection:** Every time your shield successfully blocks an attack, roll a trigger die. On a result of 7+, you may redirect the blocked attack to a new target that is within both the range of the original attack and your field of vision. The original attack's trigger die is unchanged when redirected to its new target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** You cannot redirect an attack back against the one who made it. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Redirection:** Every time your shield successfully blocks an attack, roll a trigger die. On a result of 7+, you may redirect the blocked attack to a new target that is within both the range of the original attack and your field of vision. The original attack's trigger die is unchanged when redirected to its new target. \\ \\ {{fa>minus-circle?24&align=left}}**No Backsies:** You cannot redirect an attack back against the one who made it. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Karma:** You can choose to redirect a blocked attack back against the same one who made it. \\ \\ {{fa>minus-circle?24&align=left}}**Extra Oomph:** Redirecting attacks back against their makers requires one Supply/Component Pack use to perform. |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Karma:** You can choose to redirect a blocked attack back against the same one who made it. \\ \\ {{fa>minus-circle?24&align=left}}**Extra Oomph:** Redirecting attacks back against their makers requires 1 Energy to perform. |
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-====== Enterprises ====== 
- 
-^Shieldbearer School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. | 
shieldbearer.1553634473.txt.gz · Last modified: 2019/03/26 15:07 by kyle