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shotgunner [2020/03/17 17:21]
kyle
shotgunner [2020/11/19 14:00] (current)
kyle
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 |{{fa>caret-right?24}} |[[#Pump-Action]] |Reloading's not an issue. | |{{fa>caret-right?24}} |[[#Pump-Action]] |Reloading's not an issue. |
 |{{fa>caret-right?24}} |[[#Pushback]] |Knock targets away/down. | |{{fa>caret-right?24}} |[[#Pushback]] |Knock targets away/down. |
-^[[#Enterprises]] ||Demolition Ground \\ Shotgunner School \\ Squad |+^ ^^^
  
 ====== Shotgunner ====== ====== Shotgunner ======
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Reverse Hugs:** At point-blank range, your gun is absolutely devastating. The bonus damage against targets at close range is increased from +2 to +5 against targets 1 meter away. \\ \\ {{fa>minus-circle?24&align=left}}**Adjacent Only:** Bonus damage is still only +2 against targets 2-5 meters away. \\ \\ {{fa>plus-circle?24&align=left}}**Intimate Spit:** If you also know the Heavy Spit ability from this class, bonus damage is increased to +5 out to a range of 2 meters instead of 1 meter. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Reverse Hugs:** At point-blank range, your gun is absolutely devastating. The bonus damage against targets at close range is increased from +2 to +5 against targets 1 meter away. \\ \\ {{fa>minus-circle?24&align=left}}**Adjacent Only:** Bonus damage is still only +2 against targets 2-5 meters away. \\ \\ {{fa>plus-circle?24&align=left}}**Intimate Spit:** If you also know the Heavy Spit ability from this archetype, bonus damage is increased to +5 out to a range of 2 meters instead of 1 meter. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Demolition Ground |Space has been set aside for properly testing large munitions. Adventurers can spend a training fee of 1 Dosh in the establishment to temporarily increase their Whelm combat skill by +1 until the end of the current session. A Demolition Ground cannot be used more than once in a given session by any single adventurer. | 
-^Shotgunner School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
-^Squad |The settlement is home to a squad of 10 soldiers focusing on this class's weapon type. A single settlement can have multiple versions of this enterprise. All 10 soldiers are level 5 and have the same abilities/statistics, determined by you. At least two of the soldier's five abilities need to be weapon abilities, and all of the soldier's abilities need to be ones personally known by the retiring adventurer who establishes the squad. Squads fight for the interests of their local settlement. If a squad is wiped out, it can be restored to fighting order by spending 5 Dosh. | 
shotgunner.1584487261.txt.gz · Last modified: 2020/03/17 17:21 by kyle