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sovereign [2020/05/11 12:58]
kyle [Counselor]
sovereign [2020/11/19 11:03] (current)
kyle
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 //The Queen's family tree much resembles a telegraph-pole and she is not burdened with an abundance of brain nor  talent, but she has a certain gravitas that I must begrudgingly respect. Probably it has to do with her ability to have me executed if she ever heard how much shit I talk about her.// //The Queen's family tree much resembles a telegraph-pole and she is not burdened with an abundance of brain nor  talent, but she has a certain gravitas that I must begrudgingly respect. Probably it has to do with her ability to have me executed if she ever heard how much shit I talk about her.//
  
-Being a Sovereign does not actually require a character to be literal royalty, but does require them to have leadership qualities or simply unspoken authority. The class has several abilities that increase in relative effectiveness as character level grows, making it useful at every level but especially potent in the hands of the powerful.+Being a Sovereign does not actually require a character to be literal royalty, but does require them to have leadership qualities or simply unspoken authority. The archetype has several abilities that increase in relative effectiveness as character level grows, making it useful at every level but especially potent in the hands of the powerful.
  
 ^[[#Sovereign]] ^^Exude authority. | ^[[#Sovereign]] ^^Exude authority. |
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 |{{fa>caret-right?24}} |[[#Submission]] |Force surrenders. | |{{fa>caret-right?24}} |[[#Submission]] |Force surrenders. |
 |{{fa>caret-right?24}} |[[#Unassailable]] |Protection from attacks until hurt. | |{{fa>caret-right?24}} |[[#Unassailable]] |Protection from attacks until hurt. |
-^[[#Enterprises]] ||Sovereign School |+^^^
  
 ====== Sovereign ====== ====== Sovereign ======
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stand Down:** Your authoritative commands give others pause, momentarily unwilling to cause trouble. As an action, you can pacify any target within 10 meters. Pacified subjects cannot make attacks or take offensive actions until the beginning of your next turn. If you're not sure if a given action counts as being offensive in nature, the referee makes the call. \\ \\ {{fa>minus-circle?24&align=left}}**Instincts Intact:** The subject can still perform any free actions they are capable of, even offensively-oriented ones (such as the automatic free counterattacks granted by the Bristler class). Being pacified only prevents them from using their normal actions to attack. \\ \\ {{fa>minus-circle?24&align=left}}**Commandment Limits:** You may only use this ability to pacify creatures whose level is equal to or less than your own, and only creatures with whom you have the ability to communicate (you must share a language and be visible/audible/whatever to each other). You cannot pacify creatures that have the Focused ability from the Steadfast class. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when you pacify a subject. If the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo left. \\ \\ {{ra>doubled?24&align=left}}**Beastmaster Synergy:** The Beastmaster class allows you to communicate with animals (or all simple-minded creatures if you learn the Behaviorist ability from that class), meaning that you can also pacify them if you wish. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stand Down:** Your authoritative commands give others pause, momentarily unwilling to cause trouble. As an action, you can pacify any target within 10 meters. Pacified subjects cannot make attacks or take offensive actions until the beginning of your next turn. If you're not sure if a given action counts as being offensive in nature, the referee makes the call. \\ \\ {{fa>minus-circle?24&align=left}}**Instincts Intact:** The subject can still perform any free actions they are capable of, even offensively-oriented ones (such as the automatic free counterattacks granted by the [[Bristler]] archetype). Being pacified only prevents them from using their normal actions to attack. \\ \\ {{fa>minus-circle?24&align=left}}**Commandment Limits:** You may only use this ability to pacify creatures whose level is equal to or less than your own, and only creatures with whom you have the ability to communicate (you must share a language and be visible/audible/whatever to each other). You cannot pacify creatures that have the Focused ability from the [[Steadfast]] archetype. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when you pacify a subject. If the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo left. \\ \\ {{ra>doubled?24&align=left}}**Beastmaster Synergy:** The [[Beastmaster]] archetype allows you to communicate with animals (or all simple-minded creatures if you learn the Behaviorist ability from that archetype), meaning that you can also pacify them if you wish. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Force Surrender:** As an action, you can attempt to force any creature within 2 meters to surrender to you. This is not pure intimidation; success means that the creature is both in awe of you and believes that you will treat them fairly. Roll a trigger die: if the result is 9+, the action succeeds and the target immediately surrenders themselves to your power. \\ \\ {{fa>minus-circle?24&align=left}}**Language-Dependent:** You must have some means of communication with a subject in order to force them to surrender to you. \\ \\ {{fa>minus-circle?24&align=left}}**Required Imbalance:** In order to attempt to force a target to surrender, at least one of the following conditions must be true: \\ - The target's level is lower than yours. \\ - The target is outnumbered by you/your allies. \\ - The target has lost at least 1 point of Flesh. \\ If none of these conditions are true, then they will be unwilling to entertain your offer at all. \\ \\ {{fa>plus-circle?24&align=left}}**Stacking Bonuses:** If two of the surrender conditions above are true, then the ability succeeds on a trigger die roll of 5+ instead of 9+. If all three conditions are true, the ability succeeds automatically regardless of the trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo Drain:** When you roll the trigger die to attempt to force a surrender and the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo remaining. | ^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Force Surrender:** As an action, you can attempt to force any creature within 2 meters to surrender to you. This is not pure intimidation; success means that the creature is both in awe of you and believes that you will treat them fairly. Roll a trigger die: if the result is 9+, the action succeeds and the target immediately surrenders themselves to your power. \\ \\ {{fa>minus-circle?24&align=left}}**Language-Dependent:** You must have some means of communication with a subject in order to force them to surrender to you. \\ \\ {{fa>minus-circle?24&align=left}}**Required Imbalance:** In order to attempt to force a target to surrender, at least one of the following conditions must be true: \\ - The target's level is lower than yours. \\ - The target is outnumbered by you/your allies. \\ - The target has lost at least 1 point of Flesh. \\ If none of these conditions are true, then they will be unwilling to entertain your offer at all. \\ \\ {{fa>plus-circle?24&align=left}}**Stacking Bonuses:** If two of the surrender conditions above are true, then the ability succeeds on a trigger die roll of 5+ instead of 9+. If all three conditions are true, the ability succeeds automatically regardless of the trigger die result. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo Drain:** When you roll the trigger die to attempt to force a surrender and the result is 1-6, then doing so costs 1 point of Mojo. You cannot use this ability at all if you have no Mojo remaining. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**At Your Service:** When you force a target to surrender to you, you can immediately hire them as a follower. They will serve you as loyally as any other follower until the end of the session. \\ \\ {{fa>minus-circle?24&align=left}}**Hiring Fee:** Turning a surrendered target into a follower carries the normal hiring fee Dosh equal to the target's level). |+|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**At Your Service:** When you force a target to surrender to you, you can immediately hire them as a follower. They will serve you as loyally as any other follower until the end of the session. \\ \\ {{fa>minus-circle?24&align=left}}**Hiring Fee:** Turning a surrendered target into a follower carries the normal hiring fee (Dosh equal to the target's level). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Sovereign School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
sovereign.1589223489.txt.gz · Last modified: 2020/05/11 12:58 by kyle