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thief [2020/03/19 15:22]
kyle [Vulture]
thief [2020/11/19 10:34] (current)
kyle
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 //It's all well and good to bring berserkers, karate-fighters, aethernauts, weaselmancers, ape-men, mystic chefs and other traditional types along with you on adventures. If you're in the business of wealth acquisition, however, sooner or later you're going to need the services of a thief.// //It's all well and good to bring berserkers, karate-fighters, aethernauts, weaselmancers, ape-men, mystic chefs and other traditional types along with you on adventures. If you're in the business of wealth acquisition, however, sooner or later you're going to need the services of a thief.//
  
-The Thief class specializes in getting things that belong to other people into your own possession, generally through slight of hand and/or trickery. Being a Thief does not give you stealth capabilities; check the Shadow class if you're into that sort of thing.+The Thief archetype specializes in getting things that belong to other people into your own possession, generally through slight of hand and/or trickery. Being a Thief does not give you stealth capabilities; check the [[Shadow]] archetype if you're into that sort of thing. If your larceny tends to be on a grand and dramatic scale, you might also consider the [[Mastermind]] archetype.
  
 ^[[#Thief]] ^^Steal things. | ^[[#Thief]] ^^Steal things. |
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 |{{fa>caret-right?24}} |[[#Lockpicks]] |Open locks without needing a key. | |{{fa>caret-right?24}} |[[#Lockpicks]] |Open locks without needing a key. |
 |{{fa>caret-right?24}} |[[#Vulture]] |Better looting results. | |{{fa>caret-right?24}} |[[#Vulture]] |Better looting results. |
-^[[#Enterprises]] ||Thief School |+^^^
  
 ====== Thief ====== ====== Thief ======
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**GTA:** You can take possession of an unattended vehicle that doesn't belong to you with a procedure of work. The vehicle retains all special features from its owner's class abilities (Driver, Sailor, Aviator, etc) plus any abilities equipped to it via the Mechanic class. \\ \\ {{fa>plus-circle?24&align=left}}**A Fine Addition:** If you know all the same abilities from the Vehiclist class that are known by the vehicle's previous owner, the vehicle becomes yours with no further action or fuss required. Note that a vehicle being "yours" in terms of game mechanics and a vehicle being "yours" in terms of the legal system in the game's campaign world are not the same thing. \\ \\ {{fa>minus-circle?24&align=left}}**Unfamiliar Controls:** If you don't have any levels in the Vehiclist class, you must spend 1 Mojo per session in order to make use of your stolen vehicle. Features of your stolen vehicle that depend on advanced abilities from the Vehiclist class simply don't function for you. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**GTA:** You can take possession of an unattended vehicle that doesn't belong to you with a procedure of work. \\ \\ {{fa>plus-circle?24&align=left}}**A Fine Addition:** If you know all the same abilities from the [[Vehiclist]] archetype that are known by the vehicle's previous owner, the vehicle becomes yours with no further action or fuss required. Note that a vehicle being "yours" in terms of game mechanics and a vehicle being "yours" in terms of the legal system in the game's campaign world are not the same thing. \\ \\ {{fa>minus-circle?24&align=left}}**Unfamiliar Controls:** If you don't have any levels in the Vehiclist archetype, you must spend 1 Mojo per session in order to make use of your stolen vehicle. Features of your stolen vehicle that depend on advanced abilities from the Vehiclist archetype simply don't function for you. |
 ^ ^^^ ^ ^^^
  
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 ^  Sidebar: Looting  ^ ^  Sidebar: Looting  ^
-|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any class that alters the result of trigger dice. What you roll is what you get, period. |+|When treasure and other valuable rewards need to be generated on the fly, the referee may call for a looting roll. This most often happens when you're going through the pockets of a defeated foe and helping yourself to the contents. You can roll once per 5 levels of a defeated creature and get everything that comes up (so creatures of level 1-4 never yield any loot, but creatures of level 5-9 give one loot roll, level 10-14 give two loot rolls, and so on). \\ \\ Looting rolls are not trigger dice and thus cannot have their values changed by any archetype that alters the result of trigger dice. What you roll is what you get, period. |
  
 ^Check ^ Loot ^ ^Check ^ Loot ^
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 |11-12 |Treasure | |11-12 |Treasure |
  
-Keystones looted from a creature always correspond to one of the classes that creature has training in (referee's choice).  +Keystones looted from a creature always correspond to one of the archetypes that creature has training in (referee's choice). 
- +
-====== Enterprises ======+
  
-^Thief School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
thief.1584652939.txt.gz · Last modified: 2020/03/19 15:22 by kyle