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transport [2020/10/29 08:44]
kyle [Delivery]
transport [2021/08/05 21:37] (current)
kyle [Delivery]
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Access:** All regions within a range equal to the Economy rating of the base are made accessible to travelers. \\ \\ {{fa>plus-circle?24&align=left}}**Roads:** Wilderness no longer imposes an impairment to travel speeds, and wheeled creatures/vehicles can pass through all such regions with ease. This doesn't necessarily mean that there are roads literally everywhere, but travel is unimpeded. \\ \\ {{fa>plus-circle?24&align=left}}**Ferries:** Any water regions (lake, ocean, etc) within range are made fully accessible even to those who cannot swim. It is assumed that it's easy enough to charter a boat or find a bridge to cross that adventurers don't have to spend any additional time or energy doing so. \\ \\ {{fa>plus-circle?24&align=left}}**Airfields:** Any creature or vehicle with the [[Flyer]] class that lacks the Ascent advanced ability has plentiful spaces to take off/land from within all affected regions. \\ \\ {{fa>plus-circle?24&align=left}}**Choice:** If for whatever reason you'd rather not give the benefits of the Transport establishment to a given region that's eligible for it (another faction has claimed it, or you find that the impenetrability of a given region is beneficial) then you can choose not to affect that region. You can change the status of any given region at the beginning of each session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Access:** All regions within a range equal to the Economy rating of the base are made accessible to travelers. \\ \\ {{fa>plus-circle?24&align=left}}**Roads:** Wilderness no longer imposes an impairment to travel speeds, and wheeled creatures/vehicles can pass through all such regions with ease. This doesn't necessarily mean that there are roads literally everywhere, but travel is unimpeded. \\ \\ {{fa>plus-circle?24&align=left}}**Ferries:** Any water regions (lake, ocean, etc) within range are made fully accessible even to those who cannot swim. It is assumed that it's easy enough to charter a boat or find a bridge to cross that adventurers don't have to spend any additional time or energy doing so. \\ \\ {{fa>plus-circle?24&align=left}}**Airfields:** Any creature or vehicle with the [[Flyer]] archetype that lacks the Ascent advanced ability has plentiful spaces to take off/land from within all affected regions. \\ \\ {{fa>plus-circle?24&align=left}}**Choice:** If for whatever reason you'd rather not give the benefits of the Transport establishment to a given region that's eligible for it (another faction has claimed it, or you find that the impenetrability of a given region is beneficial) then you can choose not to affect that region. You can change the status of any given region at the beginning of each session. |
 ^ ^^^ ^ ^^^
  
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Need it Now:** You can get items delivered after a single procedure of time instead of waiting a full day for them. \\ \\ {{fa>minus-circle?24&align=left}}**Shipping Fee:** Fast delivery of items requires you to pay 1 Dosh per inventory slot worth of items you're having delivered to you. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Need it Now:** You can get items delivered after a single procedure of time instead of waiting a full day for them. \\ \\ {{fa>minus-circle?24&align=left}}**Shipping Fee:** Fast delivery of items requires you to pay 1 Dosh per inventory slot worth of items you're having delivered to you. |
 ^ ^^^ ^ ^^^
 +
 +this will need expansion/rework, see Servitor's Hand ability
  
 ====== Hub ====== ====== Hub ======
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 ^ ^^^ ^ ^^^
-^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Giant Eagles:** After you complete an adventure, you can skip over the part where you have to journey home. You do not need to deal with any more of the consequences or struggles of travel (random encounters, feeding yourself, etc)- you simply fast-forward through that part and you're home again. \\ \\ {{fa>minus-circle?24&align=left}}**Maximum Range:** This establishment can be used to return home only when you're within a range in regions equal to or less than double the base's Vitality rating. IF you completed an adventure further afield than this you will have to journey back home the regular way until you come back within range, at which point you can use Return to skip the rest of the journey as usual. \\ \\ {{fa>minus-circle?24&align=left}}**Denouement:** This establishment can be used to return to the base a maximum of once per session, and only after the referee and players both agree that the adventure is over (at least for now). |+^{{ra>leaf?48|Vitality}} ||{{fa>plus-circle?24&align=left}}**Giant Eagles:** After you complete an adventure, you can skip over the part where you have to journey home. You do not need to deal with any more of the consequences or struggles of travel (random encounters, feeding yourself, etc)- you simply fast-forward through that part and you're home again. \\ \\ {{fa>minus-circle?24&align=left}}**Maximum Range:** This establishment can be used to return home only when you're within a range in regions equal to or less than double the base's Vitality rating. If you completed an adventure further afield than this you will have to journey back home the regular way until you come back within range, at which point you can use Return to skip the rest of the journey as usual. \\ \\ {{fa>minus-circle?24&align=left}}**Denouement:** This establishment can be used to return to the base a maximum of once per session, and only after the referee and players both agree that the adventure is over (at least for now). |
 ^ ^^^ ^ ^^^
  
transport.1603982648.txt.gz · Last modified: 2020/10/29 08:44 by kyle