User Tools

Site Tools


undead

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
undead [2020/10/12 11:20]
kyle [Paling]
undead [2020/11/19 09:40] (current)
kyle
Line 3: Line 3:
 //All right, we've been at it for a while now and I think it's safe to say that we're all officially sick of this shit. Let's try dumping a bunch of concrete in with him this time and see if that helps.// //All right, we've been at it for a while now and I think it's safe to say that we're all officially sick of this shit. Let's try dumping a bunch of concrete in with him this time and see if that helps.//
  
-Undead is a class that is more concerned with what you are than what you do, at least initially. It's also one of the more monstrous and dark-themed classes, but that doesn't necessarily put it outside the reach of players.+Undead is an archetype that is more concerned with what you are than what you do, at least initially. It's also one of the more monstrous and dark-themed archetypes, but that doesn't necessarily put it outside the reach of players.
  
 ^[[#Undead]] ^^You're alive, almost. | ^[[#Undead]] ^^You're alive, almost. |
Line 26: Line 26:
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grasping Wraith:** You can fog the memory and reduce the life-force of a touched subject. As an action, you can touch any adjacent target and cause them to temporarily forget one ability/class of their choice. That ability becomes unavailable for the target to use or benefit from until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die every time you drain an ability. If the result is 1-3, then doing so costs 1 Mojo. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grasping Wraith:** You can fog the memory and reduce the life-force of a touched subject. As an action, you can touch any adjacent target and cause them to temporarily forget one ability/archetype of their choice. That ability becomes unavailable for the target to use or benefit from until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die every time you drain an ability. If the result is 1-3, then doing so costs 1 Mojo. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Channeled:** You can channel your ability drain through your melee attacks. Every time you damage a target with a Melee-type weapon, you can choose to also inflict ability drain. \\ \\ {{fa>minus-circle?24&align=left}}**Increased Cost:** Inflicting ability drain through a weapon strike always automatically costs 1 Mojo. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Channeled:** You can channel your ability drain through your melee attacks. Every time you damage a target with a Melee-type weapon, you can choose to also inflict ability drain. \\ \\ {{fa>minus-circle?24&align=left}}**Increased Cost:** Inflicting ability drain through a weapon strike always automatically costs 1 Mojo. |
 ^ ^^^ ^ ^^^
Line 33: Line 33:
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Heartbeat Finder:** You can detect the vital life-force that you now lack. The location and presence of all living creatures within 10 meters of your position is revealed to you. \\ \\ {{fa>plus-circle?24&align=left}}**Unerringly Drawn:** Solid objects and barriers (such as walls) don't prevent you from using Lifesight to notice living creatures behind them. Concealment (such as from darkness or fog) is also a non-issue; you suffer no failure chance from concealment when attacking creatures you've revealed via Lifesight. \\ \\ {{fa>minus-circle?24&align=left}}**Living Only:** Creatures with the Synthetic weakness or any creature with one or more levels in the Undead class are not considered alive and thus are not revealed with Detect Life. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Heartbeat Finder:** You can detect the vital life-force that you now lack. The location and presence of all living creatures within 10 meters of your position is revealed to you. \\ \\ {{fa>plus-circle?24&align=left}}**Unerringly Drawn:** Solid objects and barriers (such as walls) don't prevent you from using Lifesight to notice living creatures behind them. Concealment (such as from darkness or fog) is also a non-issue; you suffer no failure chance from concealment when attacking creatures you've revealed via Lifesight. \\ \\ {{fa>minus-circle?24&align=left}}**Living Only:** Creatures with the Synthetic weakness or any creature with one or more levels in the Undead archetype are not considered alive and thus are not revealed with Detect Life. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can sense life-force out to a range of 50 meters instead of 10. \\ \\ {{fa>minus-circle?24&align=left}}**Concentration:** Detecting life-force at longer ranges requires an action. Anything revealed in this way stays revealed until the beginning of your next turn. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can sense life-force out to a range of 50 meters instead of 10. \\ \\ {{fa>minus-circle?24&align=left}}**Concentration:** Detecting life-force at longer ranges requires an action. Anything revealed in this way stays revealed until the beginning of your next turn. |
 ^ ^^^ ^ ^^^
Line 40: Line 40:
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Walk Amongst the Living:** Your undead nature is supernaturally cloaked in some fashion. Your flesh appears healthy, your voice full and rich, your eyes bright, your scent not at all that of grave-dirt and putrescence. This disguise never slips or fails, and only abilities that see the truth of things (such as Truesight from the Investigator class or Detect Evil from the Helsing class) can pierce it. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Walk Amongst the Living:** Your undead nature is supernaturally cloaked in some fashion. Your flesh appears healthy, your voice full and rich, your eyes bright, your scent not at all that of grave-dirt and putrescence. This disguise never slips or fails, and only abilities that see the truth of things (such as Truesight from the [[Investigator]] archetype or Detect Evil from the [[Helsing]] archetype) can pierce it. |
 ^ ^^^ ^ ^^^
  
Line 50: Line 50:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**My Hunger Matches Yours:** You are immune to Ability Drain effects from your fellow undead. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**My Hunger Matches Yours:** You are immune to Ability Drain effects from your fellow undead. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Nobody's Taking This Body From Me:** You are immune to Possession effects from the [[Spirit]] class. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Nobody's Taking This Body From Me:** You are immune to Possession effects from the [[Spirit]] archetype. |
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Dark Soul:** You can still get back up after an attacker takes the time to mangle your corpse, or even completely destroy it. Putting you down permanently can only be done by somebody who knows the Exorcist ability from the [[Helsing]] class. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Regen:** If your body has been heavily mangled or destroyed, you don't return to "life" again until the end of the session. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Dark Soul:** You can still get back up after an attacker takes the time to mangle your corpse, or even completely destroy it. Putting you down permanently can only be done by somebody who knows the Exorcist ability from the [[Helsing]] archetype. \\ \\ {{fa>minus-circle?24&align=left}}**Slow Regen:** If your body has been heavily mangled or destroyed, you don't return to "life" again until the end of the session. |
 ^ ^^^ ^ ^^^
  
Line 82: Line 82:
 |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. | |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove it. |
 |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. | |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. |
-|4. **Fever.** When the progression check is 1-2, lose access to one known class/ability of your choice. Regain it when you throw the disease off. |+|4. **Fever.** When the progression check is 1-2, lose access to one known archetype/ability of your choice. Regain it when you throw the disease off. |
 |5. **Fits.** You can choose to roll progression checks any time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. | |5. **Fits.** You can choose to roll progression checks any time you want instead of only once per day, potentially removing the disease or making it much worse very quickly. |
 |6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. | |6. **Malaise.** Whenever you lose Energy for any reason, every other creature within 2 meters of your location is exposed to the disease immediately afterward. |
undead.1602523202.txt.gz ยท Last modified: 2020/10/12 11:20 by kyle