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wishmaster [2020/06/25 12:10] kyle |
wishmaster [2020/11/19 13:31] (current) kyle |
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | //Let me be clear: the wishes are offered as a traditional courtesy for letting the djinn out. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// | + | //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// |
- | . | + | Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler' |
^[[# | ^[[# | ||
- | |{{fa> | + | |{{fa> |
- | ^[[#Enterprises]] ||Wishmaster School | + | |{{fa> |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Wishmaster ====== | ====== Wishmaster ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | |||
- | * one wish per session, all wish types unlocked from start | ||
- | * better wish results | ||
- | * 3 wishes per session | ||
- | * perfect wishes at a predictable cost | ||
- | * any of the above, but divide them between broad categories of wish? benefice (happiness, health, love) or ambition (power, wealth, more wishes) | ||
- | * grant others' | ||
^ Sidebar: Wishes | ^ Sidebar: Wishes | ||
+ | ^Destruction ^Safe |Instantly kill a subject of up to half your level or destroy up to a you-sized chunk of material the approximate toughness of wood or less (ice, plastic, glass, bone, etc). | | ||
+ | ^::: ^Normal |Instantly kill a subject of up to your own level or destroy a you-sized chunk of material the approximate toughness of stone or less (concrete, brick walls, etc). | | ||
+ | ^::: ^Risky |Instantly kill a target up to twice your level or destroy a you-sized chunk of any material. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Perfect execution. Whatever you wanted broken is broken. | | ||
+ | ^::: ^7-9 |Feedback stuns you, making you lose your next turn. | | ||
+ | ^::: ^4-6 |You damage more than you intended- the referee picks a you-sized chunk of the environment that also gets destroyed, preferably whatever chunk leads to the most direct consequences (the bottom of your boat, the floor under your feet, the base of a nearby tree, etc). | | ||
+ | ^::: ^1-3 |You accidentally also destroy yourself, reducing your current Flesh to 0. You may make a death & dismemberment roll to survive as normal. | | ||
+ | ^ ^^^ | ||
^Happiness ^Safe |Remove up to 3 Stress from a willing target. | | ^Happiness ^Safe |Remove up to 3 Stress from a willing target. | | ||
^::: ^Normal |Reset willing target' | ^::: ^Normal |Reset willing target' | ||
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^Health ^Safe |Restore all lost Flesh to a single willing creature. | | ^Health ^Safe |Restore all lost Flesh to a single willing creature. | | ||
^::: ^Normal |Restore all lost Flesh, Energy, and Attention to a single willing creature. | | ^::: ^Normal |Restore all lost Flesh, Energy, and Attention to a single willing creature. | | ||
- | ^::: ^Risky |Restore all lost Flesh/ | + | ^::: ^Risky |Restore all lost Flesh/ |
^::: ^ Complications | ^::: ^ Complications | ||
^::: ^10-12 |The healing is instantaneous and without any side-effects. | | ^::: ^10-12 |The healing is instantaneous and without any side-effects. | | ||
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^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against " | ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against " | ||
^ ^^^ | ^ ^^^ | ||
- | ^More Wishes ^Safe |You may make +1 additional wish this session. | | + | ^More Wishes ^Safe |You gotta try, right? |
^::: ^Normal |You may make +2 additional wishes this session. | | ^::: ^Normal |You may make +2 additional wishes this session. | | ||
^::: ^Risky |You may make +3 additional wishes this session. | | ^::: ^Risky |You may make +3 additional wishes this session. | | ||
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^::: ^4-6 |All your bonus wishes automatically have a complication roll of 1 (worst possible result). | | ^::: ^4-6 |All your bonus wishes automatically have a complication roll of 1 (worst possible result). | | ||
^::: ^1-3 |As 4-6 (worst possible result each time) but you have to make all your bonus wishes and you have to do so right now (cannot take any other actions until all bonus wishes have been made). Every granted wish for the remainder of the session also inflicts 1 point of Stress to you. | | ^::: ^1-3 |As 4-6 (worst possible result each time) but you have to make all your bonus wishes and you have to do so right now (cannot take any other actions until all bonus wishes have been made). Every granted wish for the remainder of the session also inflicts 1 point of Stress to you. | | ||
+ | ^ ^^^ | ||
+ | ^Mulligan ^Safe |Undo any decision/ | ||
+ | ^::: ^Normal |Undo any decision/ | ||
+ | ^::: ^Risky |Undo any decision/ | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |You made the oopsie go away, reality is completely rewritten. | | ||
+ | ^::: ^7-9 |Even though things happened differently this time, everybody still remembers the other timeline you truncated and knows what you did. | | ||
+ | ^::: ^4-6 |Your bad decision is reversed, but you were doomed to repeat it anyway. Fingers crossed you get a different result this time. | | ||
+ | ^::: ^1-3 |Whatever bad situation you were trying to avoid, your wish made it significantly worse. Referee decides what happens to you, but it ain't good. | | ||
^ ^^^ | ^ ^^^ | ||
^Power ^Safe |Gain +1 XP. | | ^Power ^Safe |Gain +1 XP. | | ||
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^::: ^ Complications | ^::: ^ Complications | ||
^::: ^10-12 |Nothing interferes with your accumulation of power. | | ^::: ^10-12 |Nothing interferes with your accumulation of power. | | ||
- | ^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random | + | ^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random |
^::: ^4-6 |Shatter your health. You gain three random injuries. | | ^::: ^4-6 |Shatter your health. You gain three random injuries. | | ||
^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | ||
+ | ^ ^^^ | ||
+ | ^Safety ^Safe |All incoming attacks have a failure chance of 3 for remainder of session. | | ||
+ | ^::: ^Normal |All incoming attacks have a failure chance of 6 for remainder of session. | | ||
+ | ^::: ^Risky |All incoming attacks have a failure chance of 9 for remainder of session. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |No side effects whatsoever. Enjoy your special protection. | | ||
+ | ^::: ^7-9 |All enemies can see that you're clearly protected and can avoid wasting attacks on you/ | ||
+ | ^::: ^4-6 |If you attack or make any other offensive actions of your own, you immediately lose your protection. | | ||
+ | ^::: ^1-3 |You are immediately turned to stone for the remainder of the session (as endstate of the Petrifying effect). Restoring you to normal early also removes your protection. | | ||
+ | ^ ^^^ | ||
+ | ^Success ^Safe |Turn any 1 trigger die result into a 12. | | ||
+ | ^::: ^Normal |Turn any 2 trigger die results into 12. | | ||
+ | ^::: ^Risky |Turn any 5 trigger die results into 12. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Save your free 12 results for whenever you need them. Unused ones go away at the end of the session. | | ||
+ | ^::: ^7-9 |You cannot save your 12s for later and must use them on your next available trigger die rolls. | | ||
+ | ^::: ^4-6 |You cannot save your 12s for later. After using all your automatic 12s, you immediately have an equal number of automatic 1s on further trigger die rolls afterward. | | ||
+ | ^::: ^1-3 |You cannot save your 12s for later. Every time you roll a trigger die and make it an automatic 12, you also lose 1 point of Flesh. | | ||
^ ^^^ | ^ ^^^ | ||
^Wealth ^Safe |Gain 2 Dosh. | | ^Wealth ^Safe |Gain 2 Dosh. | | ||
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^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>gear-hammer?48|Utility}} ||{{fa> | + | ^{{ra>eye-shield?48|Protection}} ||{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Bestowal ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Humble ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Warranty ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
- | ^Wishmaster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | |