User Tools

Site Tools


barracks

This is an old revision of the document!


.

.

Barracks Field soldiers. Influence
caret-right Answers Uncover intel. Influence
  • soldiers, 1 squad per vitality
    • higher level squads, +1 per 3 influence. maybe need to survive a battle to level up
    • more squad types, max types equal to influence
    • recruitment, get free cash for purpose of replacing a dead/injured squad equal to double influence or something
    • supply train, support troops in the field to range based on economy
    • champion, single powerful guardian. maybe spin this off into its own type
    • battlefield medicine, squads get to make death & dismemberment rolls instead of just dying Vitality times per session.

Barracks

Influence plus-circleRumor Mill: The referee maintains a list of rumors: hints and leads on nearby interesting treasures, worthy foes, unexplored dungeons, potential problems, etc. Once per session, adventurers can stop by the Agency to learn a random rumor from the list. The list has a number of rumors on it equal to the base's Influence rating.

minus-circleWhat Else You Got: The referee is under no obligation to clear a rumor off their list until you've gone and investigated it. If you've got a lot of unresolved rumors already, the Agency might randomly give you information you already know.
barracks.1602600430.txt.gz · Last modified: 2020/10/13 08:47 by kyle