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It's not fair, but wading through muck and slicing up horrible underworld-beasts is only half the business here. Turning treasures into useful cash is an entirely different sort of battle, and you'll have to become good at both.
Having a bazaar in one's home base provides an absolutely essential service for many adventurers: a place to sell their crap. Advanced applications provide more varied forms of commerce, making a Bazaar highly useful both for getting rich and for those who already are.
Bazaar | Buy and sell. | |
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caret-right | Bargains | Random stuff cheap. |
caret-right | Butcher | Cash for corpses. |
caret-right | Funding | Minor recurring income. |
caret-right | Goblin Market | Dosh for XP. |
caret-right | Requisitionist | Find what you want. |
Resources | plus-circleQuick Pawn: Treasures, keystones, capital, and other valuables can be sold for Dosh here. You'll always be paid whatever your stuff is actually worth in terms of selling price and don't have to play out finding a shop or haggling over price. minus-circleFinite Buying Power: A maximum number of items can be sold at the Bazaar per session equal to the base's Resources rating. If your party has too much loot, you might have to sit on some of it until later or find another Bazaar elsewhere. |
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Sidebar: Selling Prices | |
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Keystones | 1 Dosh |
Capital | 2 Dosh |
Trinkets | 1 Dosh |
Treasures | 1-4: 1 Dosh 5-8: 2 Dosh 9-12: 3 Dosh |
Wonders | 1-3: 3 Dosh 4-6: 4 Dosh 7-9: 5 Dosh 10+: 6 Dosh |
Artifacts | 0 Dosh |
Random Crap | 0 Dosh |
Utility | plus-circleRandom, but Cheap: The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates three keystones from random classes per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked classes, although the referee can still prevent keystones from classes they've disallowed entirely from showing up. minus-circleContinual Refresh: Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session. |
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Utility | plus-circleAdventure Capitalism: The bazaar also has 1 point of random Capital available for purchase for 2 Dosh. The exact type of Capital offered is re-rolled each session regardless of whether it was previously purchased or not. | |
Utility | plus-circleCorpse Processing: Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, etc. This generates a payout in Dosh for whoever provided the corpse in question. minus-circleHigh Standards: Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth 0 Dosh. See the Butcher Payouts sidebar below for more details. minus-circleBring It Home: A corpse has to physically be in your base somehow in order for you to butcher it. |
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Sidebar: Butcher Payouts | |
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Condition | Dosh Payout |
Corpse badly mangled or rotten | -2 |
Creature did not have the Simple weakness | -2 |
Creature level 1-4 | -1 |
Creature size 4 | -1 |
Creature size 3 | -2 |
Creature size 2 | -3 |
Creature size 1 | -4 |
Creature size 6 | +1 |
Creature size 7 | +2 |
Creature size 8 | +3 |
Creature size 9 | +4 |
Creature size 10+ | +5 |
Creature level 10-14 | +1 |
Creature level 15-19 | +2 |
Creature level 20-24 | +3 |
Creature level 25-29 | +4 |
Creature level 30+ | +5 |
Creature was highly unusual or unique | +3 |
Utility | plus-circleSlush: Business is good, and everybody wants it to stay good. Once per session, adventurers can pick up a payment of 1 Dosh apiece from here. minus-circleHustlers Only: Players who don't show up to the game cannot collect this retroactively. Players with more than one adventurer must pick just one to receive this benefit each session. |
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Utility | plus-circleIntangible Goods: The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can chose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it). | |
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Utility | plus-circleBring My Desire: The shops here carry a lot of stuff, and are semi-organized enough for you to find what you want. You can find any single keystone in the game that you name for sale here for 2 Dosh if they come from an unlocked class, or 5 Dosh if they come from a locked class. minus-circleStrained Market: Every time you use the Requisitionist, roll a trigger die. If the result is 7+, you can keep shopping if you want. If not, then no one can use the Requisitionist again until the next session. |
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