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burrower

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  • base: dig through earth (1m/action). no tunnels left behind
    • stonebreaker: dig though solid rock (1m/procedure).
    • tremorsense: range 5, can be extended to range 20 for a turn as action
    • tunneler: leave tunnel behind. extra: can collapse tunnels on targets
    • fast digger: 2m/action, can 5m/action by spending CK/Supply. stonebreaker synergy obvious
    • use earth as partial cover while freely attacking those outside it. +antlion pits?

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Burrower Dig through the earth.
caret-right Fast Digger Burrow further.
caret-right Stonebreaker Tunnel through rock.
Enterprises Burrower School

Burrower

Movement plus-circleGentlemen, We Have A Mole: As an action, you can dig through 1 meter of soil or another material of similar durability, making a hole just large enough for you to slip into. You also automatically move into the space(s) you just excavated.

minus-circleNo Tunnels: Soil you dig through is packed behind you as you move. You do not leave a tunnel, and anyone wishing to follow you must dig their own way through.

minus-circleAin't John Henry: You cannot dig through stone or any other materials of a similar or higher toughness.

minus-circleCheck Your Canaries: If you're completely enclosed in the soil you're digging through, then you have the Choking condition until you come up for air again. You cannot recover from the Choking condition until you return to the surface (or otherwise get some air) but you automatically recover from it as soon as you do so.

Fast Digger

Movement plus-circleChthonic Speedracer: You can burrow up to 2 meters as an action instead of only 1. If you know the Stonebreaker ability, you can tunnel 2 meters into rock as a procedure instead of only 1.
caret-right Alternative plus-circleEarthbolt: You can choose to burrow up to 5 meters through soil as a single action (or 5 meters through rock as a single procedure) instead of only 2.

minus-circleFuel-Heavy: Roll a trigger die when you burrow more than 2 meters through soil as a single action. If the result is 1-3, then doing so costs 1 Supply or use of a Commissary Kit item. You cannot use this option if you have no Supply/Commissary Kit uses remaining. Burrowing more than 2 meters through rock as a single procedure automatically costs 1 Supply/Commissary Kit use with no roll required.

Stonebreaker

Movement plus-circleThis Is A Drill: You can burrow into solid rock or other material of similar or lesser toughness such as concrete.

minus-circleSlow Work: Burrowing through 1 meter of stone requires a procedure instead of a single action.

minus-circleToo Metal For Me: You still cannot tunnel through materials significantly tougher than stone, such as steel vault doors or whatever.

Tremorsense

Utility plus-circleGood Vibes: You know how to read vibrations in the earth. You are continuously aware of all solid objects, creatures, and obstacles within 5 meters of your location so long as both you and the things you are observing are in contact with the earth (or another solid surface). If you can sense something with tremorsense, it doesn't have concealment against your attacks even if it normally would.

minus-circleLimitations: Tremorsense ignores cover and concealment, but flying or swimming things are invisible to it. More porous materials such as sand don't carry vibrations dependably enough for you to use tremorsense through. The range of tremorsense does not ignore or skip past features or terrain that block it- if there is a two-meter-wide chasm in front of you, tremorsense doesn't reveal how close the opposite side is since vibrations don't travel across the open space.
caret-right Alternative plus-circleTremorsensitive: .

minus-circleMomentary Diversion: .

Enterprises

Burrower School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
burrower.1579896772.txt.gz · Last modified: 2020/01/24 13:12 by kyle