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Mesmer | Wield psychic power. | |
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caret-right | Domination | Assume direct control. |
caret-right | Fratricide | They harm each other more. |
caret-right | Scorn | Slay the weak-minded. |
Enterprises | Mesmer School |
Offense | plus-circleBrainwash: As an action, you may inflict the Confused condition on any subject within throwing range (0-10 meters). minus-circleFuel Cost: Roll a trigger die when inflicting the Confused condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Fuel Can item. You cannot use this ability if you have no Supply/Fuel Can uses remaining. |
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Offense | plus-circleYellow Sign: You know how to enhance your weapons with material antithetical to reason. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Confused condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). | |
Condition | Explanation | |
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reverse | Confused | minus-circle Roll a trigger die at the beginning of each turn. If result is 1-3, the opposing team decides what actions you take that round. |
Offense | plus-circleBrain Puppet: You can spend an action to force any target within 20 meters that currently has the Confused condition to take any single action of your choice (including dangerous or self-destructive ones like attacking their allies, moving into a dangerous location, or similar). minus-circleFast Control: The actions you force your target to make are free actions for them. They still get their normal amount of actions on their next turn that they can spend any way they wish (unless Confused procs on them, anyway). |
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Offense | plus-circleClaudius: Creatures currently suffering from the Confused condition that you inflicted on them deal +2 damage with all weapon attacks against themselves or any of their allies. | |
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Offense | plus-circleSuperior Brains: You find it easier to overload minds that are less sophisticated. All your weapon attacks deal +2 damage to creatures with the Simple weakness (this includes most animals and anything else in your campaign world that lacks sapience, such as possibly robots, zombies, golems, slimes, or what have you). plus-circleUndeniable Power: This effect even works against creatures with the Simple weakness that are also immune to the Confused condition for whatever reason. They may not be manipulable, but they are still as nothing before you. |
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Mesmer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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