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mimic

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  • mimic any allies' action taken once, only works on same round it was used. 5m from original max
    • gogo: gain a floating free ability slot that can be filled with any class known by an ally, change it as a procedure plus 1 Mojo
    • 50m from original max
    • scarecrow: mimic enemies
      • me first: mimic happens before thing it mimics

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Mimic You're there instantly.
caret-right Blink Sometimes it's a free action.
Enterprises Mimic School

Teleporter

Movement plus-circleBamf!: As an action, you can teleport up to 5 meters from your current location. Unlike other forms of movement, teleporting causes you to simply and suddenly appear at your target destination without actually passing through or even touching the spaces in-between (allowing you to ignore obstacles, hazards, and whatever else stands in your way).

minus-circleClear Target: You must be able to clearly see (or otherwise sense) your target destination in order to teleport to it.

minus-circleGotta Stay Light: When you teleport, you take everything you're carrying or holding with you (including other creatures that have inflicted the Grabbed condition to you). If you're carrying enough weight to take an impairment on regular movement speed (either through having too many inventory spaces filled or grabbing/being grabbed by a creature sufficiently large enough to slow you) then you cannot teleport at all.

minus-circleSupplies: Roll a trigger die whenever you teleport. If the result is a 1, then doing so costs 1 Supplies. You cannot teleport if you have no Supplies remaining.
caret-right Alternative plus-circleTeleport Further: You can choose to teleport further than 5 meters as an action, up to a maximum of 50 meters.

minus-circleHigher Cost: Teleporting up to 10 meters costs supplies on a 1-3, up to 20 meters costs Supplies on a 1-6, and 50 meters always costs 1 Supplies without needing to even roll a trigger die.

Blink

Movement plus-circleGone in 0 Seconds: When the trigger die rolled with any teleportation is 7+, it retroactively becomes a free action.

minus-circleTime Budget: You still have to have at least one action left when teleporting and commit to potentially using it before rolling the die.

Enterprises

Mimic School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
mimic.1592843756.txt.gz · Last modified: 2020/06/22 10:35 by kyle