This is an old revision of the document!
.
.
Mimic | You're there instantly. | |
---|---|---|
caret-right | Blink | Sometimes it's a free action. |
Enterprises | Mimic School |
Movement | plus-circleBamf!: As an action, you can teleport up to 5 meters from your current location. Unlike other forms of movement, teleporting causes you to simply and suddenly appear at your target destination without actually passing through or even touching the spaces in-between (allowing you to ignore obstacles, hazards, and whatever else stands in your way). minus-circleClear Target: You must be able to clearly see (or otherwise sense) your target destination in order to teleport to it. minus-circleGotta Stay Light: When you teleport, you take everything you're carrying or holding with you (including other creatures that have inflicted the Grabbed condition to you). If you're carrying enough weight to take an impairment on regular movement speed (either through having too many inventory spaces filled or grabbing/being grabbed by a creature sufficiently large enough to slow you) then you cannot teleport at all. minus-circleSupplies: Roll a trigger die whenever you teleport. If the result is a 1, then doing so costs 1 Supplies. You cannot teleport if you have no Supplies remaining. |
|
---|---|---|
caret-right | Alternative | plus-circleTeleport Further: You can choose to teleport further than 5 meters as an action, up to a maximum of 50 meters. minus-circleHigher Cost: Teleporting up to 10 meters costs supplies on a 1-3, up to 20 meters costs Supplies on a 1-6, and 50 meters always costs 1 Supplies without needing to even roll a trigger die. |
Movement | plus-circleGone in 0 Seconds: When the trigger die rolled with any teleportation is 7+, it retroactively becomes a free action. minus-circleTime Budget: You still have to have at least one action left when teleporting and commit to potentially using it before rolling the die. |
|
---|---|---|
Mimic School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
---|