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Whoever super-scienced catgirls into being obviously wasn't thinking clearly. Sure they're cute and all, but they're also bloody awful to have as enemies since you've got to off them nine times to make it stick.
Limited automatic self resurrects, 1 only, +1 per level in this class. Using one allows you to gain a special ability based on death method, default being something like reapers tools (give undead something new)
maybe all the acquired power options are in the class itself, and advanced abilities simply give different perks/ways of dying
instead of specific deaths (like sword, strangled, etc) can expand to bigger categories like failure, protecting others, etc? or just give a lump sum of XP/free level up
or: make resurrects a renewable resource? solves the conceptual problem of having a class that loses utility
Pheonix | Be reborn stronger. | |
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caret-right | Ability Drain | Targets forget abilities. |
Enterprises | Pheonix School |
Protection | ||
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Utility | plus-circleGandalf the White: Dying and coming back noticeably changes you somehow, both in terms of appearance and giving you capabilities you never had before. After using the self-resurrection afforded by this class, you immediately gain the abilities of another class. minus-circleRestricted Growth: Your new abilities must be from a class that you have never actually taken any levels in before, and the exact class in question must be approved by your referee. The best choices relate somehow to the manner or circumstances in which you died- for example, burning to death could give you the powers of a Firebug when you come back, drowning could make you a Mariner, dying as a result of doing something very stupid could make you a Fool, or being unable to accept death due to having something left unfulfilled could make you Chosen or maybe even Undead. plus-circleUnbound Potential: For all effects and purposes, you have taken a level in the selected class after dying (and can take further levels in it to learn advanced abilities from it if desired). This essentially allows you to ignore the usual restriction on only having one class/ability per level. minus-circleNo Level Gained: While you gain a new class just as if you'd leveled up, you do not actually level up after dying. Your current XP and level are unchanged, and you do not gain any additional points to combat ratings (Melee/Remote/Whelm) or maximum resources (Provisions/Supplies/Mojo). |
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