User Tools

Site Tools


ritualist

This is an old revision of the document!


  • sacrifice flesh in place of supply
    • blood renewal: sacrifice flesh to gain energy regen equal to flesh lost. at end of exploration turn, heal sacrificed flesh for free. dunno, replicable via healer's regen trick, maybe a no go
    • life inversion, cause enemies to lose flesh when regaining energy and cause self to regain energy when losing flesh

.

.

Ritualist Blood for power.
caret-right Harrow Hurt yourself to hurt them.
caret-right Heartkeeper Sacrificial hearts spare your flesh.
caret-right Leech Steal health with attacks.
Enterprises Ritualist School

Ritualist

Utility plus-circleBloodletting: Every time you would need to spend a point of Supply (or one use of an appropriate resource pack item) to power an ability or effect, you can choose to lose a point of Flesh instead and keep your resources. You can even use such effects when you have no Supply/resources remaining at all by substituting your own Flesh.

minus-circleEffects Only: You cannot use Ritualist to substitute Supply/resource costs for things other than powering abilities, such as feeding yourself, creating establishments, paying fees, or similar.

Harrow

Offense plus-circleHurt People Hurt People: You may choose to lose 1 Energy whenever you make an attack with any weapon. When you do, the attack deals +2 damage.
caret-right Alternative plus-circleDark Knight: You can choose to deal +5 bonus damage instead of the normal +2.

minus-circleDeep Wound: Dealing +5 damage causes you to lose 1 Flesh instead of 1 Energy.

Heartkeeper

Offense plus-circleAdorned With Life: When you strike the killing blow on an enemy, you can remove their heart (or similar life-symbolizing organ) instantly. This adds their heart as an item to your inventory.

plus-circleSqueeze Out: The next time you would lose Flesh for any reason (including being attacked or sacrificing it to power an effect) you can choose to destroy carried hearts instead. Every heart destroyed in this manner reduces lost Flesh by 1 point. This can reduce lost Flesh to 0 but not below 0.

minus-circleRitualist's Touch: Creatures killed by anybody but you are not ritually pure enough to yield useful hearts. Hearts can be carried by anyone, but can only be used by you and only function when they're in your inventory.

minus-circleEven A Cooler Won't Help: Unused hearts rot or otherwise becomes useless at the end of each session.

Leech

Protection plus-circleBlood Siphon: Whenever you make an attack with any weapon and the trigger die is 10+, you immediately regain 1 point of Energy.
Protection plus-circleReaper's Boon: Whenever you make a killing blow with any weapon, you immediately regain 1 point of Flesh.

Enterprises

Ritualist School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
ritualist.1580707651.txt.gz · Last modified: 2020/02/02 22:27 by kyle