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Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.
Throw Synergies | |
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Thrower | Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9). Juggler: Can catch and redirect any thrown effect. Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack. |
Thrown Effects |
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