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| Telecaster | Communicate at a distance. | |
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| caret-right | Multisensory | Not just sound. |
| caret-right | Satellites | Distance isn't a factor. |
| Enterprises | Telecaster School | |
| Social | plus-circleCall Me: As an action, you may contact any other creature that you have previously met. After contacting somebody, you can talk with them as long as you want. If desired, you can conference call by spending additional actions to add more creatures to the conversation. minus-circleLimits: You can only call somebody if they also have at least one level in Telecaster and if they're somewhere within the same regional hex (10 km across) as you. |
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| caret-right | Alternative | plus-circleNetwork: You can contact any creature with whom you have a relationship level of Friend, even if they don't have any levels in Telecaster. minus-circleSupplies: Roll a trigger die when you contact somebody that doesn't have any levels in Telecaster. If they are a Friend, then doing so costs 1 point of Supplies when the trigger die is 1-6. If they're a Bond, then it only costs Supplies when the trigger die is 1-3. minus-circleUse Up Your Minutes: If your conversation lasts for multiple exploration turns, you must re-roll and pay again at the beginning of each. |
| Social | plus-circle: . | |
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| Social | plus-circleVideophone: Your comms can send/receive visual as well as auditory information. | |
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| caret-right | Alternative | plus-circleExtrasensory: You can choose to send/receive additional types of sensory input (such as scent, texture, or maybe a weirder sense like the Burrower's Tremorsense or Undead's Lifesight). minus-circleSupplies: For every additional sense you choose to communicate, you must spend 1 point of Supplies. minus-circleUse Up Your Minutes: If your conversation lasts for multiple exploration turns, you must pay again at the beginning of each. |
| Social | plus-circleCan't Stop the Signal: You can contact and communicate with people at any distance. | |
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| Telecaster School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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