This is an old revision of the document!
.
.
| Telecaster | Communicate at a distance. | |
|---|---|---|
| caret-right | Data | Record information. |
| caret-right | Multisensory | Not just sound. |
| caret-right | Satellites | Distance isn't a factor. |
| Enterprises | Telecaster School | |
| Social | plus-circleCall Me: As an action, you may contact any other creature that you have previously met. After contacting somebody, you can talk with them as long as you want. If desired, you can conference call by spending additional actions to add more creatures to the conversation. minus-circleLimits: You can only call somebody if they also have at least one level in Telecaster and if they're somewhere within the same regional hex (10 km across) as you. |
|
|---|---|---|
| caret-right | Alternative | plus-circleNetwork: You can contact any creature with whom you have a relationship level of Friend, even if they don't have any levels in Telecaster. minus-circleSupplies: Roll a trigger die when you contact somebody that doesn't have any levels in Telecaster. If they are a Friend, then doing so costs 1 point of Supplies when the trigger die is 1-6. If they're a Bond, then it only costs Supplies when the trigger die is 1-3. minus-circleUse Up Your Minutes: If your conversation lasts for multiple exploration turns, you must re-roll and pay again at the beginning of each. |
| Utility | plus-circleGet This Saved: You can record audio (from a conversation you have via Telecaster or just noises you hear) and play it back later. plus-circleWe Have Video: If you also have the Multisensory ability from this class, you can record any kind of sensory input you're capable of communicating in and recreate it later. minus-circleKeep It Sane: Assume you can store a lot of recorded data, but not an infinite amount. You can save up to five important recordings (like “Lord Toastwanker's sworn testimony”, “the bank manager's voice passcode to the vault”, and “ogres farting”). None of your recordings can last longer than an exploration turn. |
|
|---|---|---|
| caret-right | Alternative | plus-circleExternal Drives: You can store extra recordings just in case you need them by creating a Data Storage item. Data Storage items can hold up to five additional important recordings and take up a single inventory slot. You can freely change or delete individual recordings from your Data Storage item so long as it's in your inventory. minus-circleSupplies: Creating a Data Storage item costs 1 point of Supplies. |
| Social | plus-circleCheck It Out, Bro: You can share your recordings with anybody you call with the Telecaster ability. minus-circleFleeting Experience: The person you share your recordings with cannot save them and play them back later for their own purposes unless they also have the Data ability. |
|
| Social | plus-circleVideophone: Your comms can send/receive visual as well as auditory information. | |
|---|---|---|
| caret-right | Alternative | plus-circleExtrasensory: You can choose to send/receive additional types of sensory input (such as scent, texture, or maybe a weirder sense like the Burrower's Tremorsense or Undead's Lifesight). minus-circleSupplies: For every additional sense you choose to communicate, you must spend 1 point of Supplies. minus-circleUse Up Your Minutes: If your conversation lasts for multiple exploration turns, you must pay again at the beginning of each. |
| Social | plus-circleCan't Stop the Signal: You can contact and communicate with people at any distance. | |
|---|---|---|
| Telecaster School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
|---|