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assholetep_bestiary [2020/10/19 12:42]
kyle [Other]
assholetep_bestiary [2021/05/15 19:17] (current)
kyle
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 |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Emotion-Fed.** Becomes Bolstered when a mortal expresses strong emotions towards it, max 1/session/mortal. Can lose Bolstered in place of spending a resource. | |{{ra>cycle?30|Passive}} |{{ra>gear-hammer?20|Utility}}**Emotion-Fed.** Becomes Bolstered when a mortal expresses strong emotions towards it, max 1/session/mortal. Can lose Bolstered in place of spending a resource. |
  
-===== Guardians =====+===== Infested ===== 
 + 
 +Human corpses reanimated by swarms of vicious tomb scarabs. On no one's side but their own, but neutral towards fellow undead such as Assholetep. 
 + 
 +^Wants |To make new corpses and infest them. | 
 +^Not Wants |To defend their own existence. | 
 + 
 +^Swarmwalker ^^ 
 +|//Mostly intact human, meat full of buzzing scarabs.// || 
 +|**Level:** 3 **Size:** 5 **M/R/W:** 0/0/3 **P/S/M:** 0/3/0 \\ **[[Hivekeeper]]: Vampiric Swarm** / **[[Undead]]: Plaguebearer** \\ **Weakness:** Simple (+1 bonus ability) || 
 +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Release Swarm.** Whelm attack, hits all adjacent, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>turd?20|Nauseous}}/{{ra>falling?20|Vulnerable}}. On 7+ restore 1 Energy per struck target. Exposes struck target to disease (Wormspawn Rot, 7+ at end of turn to avoid infection). | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but is a permanent enemy to all animate beings. Looks horrific. Other undead usually won't attack unless attacked first. | 
 +|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. | 
 + 
 +===== Medicine Tree ===== 
 + 
 +Ancient spirit of the tree, has provided strict sanctuary to all for centuries. Dying from pollution runoff. Will not hesitate to kill anyone that attacks it or any other creature under its branches. 
 + 
 +^Wants |To survive, to destroy the drilling operation, to provide sanctuary to all. | 
 +^Not Wants |To leave, to give up its accumulated treasure, to leave aggressors unpunished. | 
 + 
 +^Medicine Tree ^^ 
 +|//Spirit of the tree, ancient protector of these lands. Antlered mask, poncho hides another set of arms.// || 
 +|**Level:** 10 **Size:** 5 **M/R/W:** 3/5/2 **P/S/M:** 2/4/4 \\ **[[Archer]]: Nail Down** / **[[Tesla]]: Battery, Polarize** / **[[Verdant]]: Fundament** / **[[Spirit]]: Avatar, Pactmaker** / **[[Warded]]: Slipstream** \\ **Weakness:** Tethered (+2 bonus abilities) || 
 +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Spirit Arrow.** Remote attack, range 20m, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}} + {{ra>battery-black?20|Charged}}/Other elemental currently have + immobilize target for 1 round. Can choose to immobilize on any hit, but costs 1 Supplies to do so. If target has {{ra>battery-black?20|Charged}}, ignore concealment and 6 of size difference, can move 2m closer on hit if desired. \\ \\ {{ra>fireball-sword?20|Offense}}**Lightning Strike.** Add {{ra>battery-black?20|Charged}} to target within 10m, costs Supplies on 1-3. If suffering from a different elemental condition, can inflict that instead. \\ \\ {{ra>footprint?20|Movement}}**Leaf Dance.** Move up to 20 meters. Free action on turn. Increases Exposure by +1, must roll above current exposure to be used successfully. | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Lightning-Kissed.** Immune to {{ra>battery-black?20|Charged}}, getting it restores 2 Energy to self instead. \\ \\ {{ra>eye-shield?20|Protection}}**Photosynthesis.** Does not need to eat or sleep. Removes 1 injury per day. | 
 +|{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Guardian Tree.** Negate one incoming attack or effect. Increases Exposure by +1, must roll above current exposure to be used successfully. \\ \\ {{ra>eye-shield?20|Protection}}**Rebirth.** Can spend 10 Dosh to come back to life between sessions. | 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Spirit.** Not bound by human laws or social structures. \\ \\ {{ra>gear-hammer?20|Utility}}**Power Gifts.** Can grant its own abilities to another directly. Will only do so under extraordinary circumstances, e.g. they promise to destroy the oil derrick. | 
 +|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Locus-Bound.** Cannot leave location. | 
 + 
 +===== Servitors =====
  
 Regular animals made into humanoid servitors by a mummy that has reclaimed their stomach from a canopic jar. Regular animals made into humanoid servitors by a mummy that has reclaimed their stomach from a canopic jar.
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 ^Not Wants |To be spoken to by anyone but the Master- they understand speech (in ancient Egyptian only) but cannot produce it, which is frustrating. | ^Not Wants |To be spoken to by anyone but the Master- they understand speech (in ancient Egyptian only) but cannot produce it, which is frustrating. |
  
-^Tortoise Guardian ^^ +^Tortoise Servitor ^^ 
-|//Hulking, but slow humanoid wielding a heavy maul.// ||+|//Hulking, but slow humanoid wielding a sledgehammer.// ||
 |**Level:** 5 **Size:** 6 **M/R/W:** 3/1/1 **P/S/M:** 2/2/1 \\ **[[Basher]]: Concuss, Pound** / **[[Tank]]: Bastion** || |**Level:** 5 **Size:** 6 **M/R/W:** 3/1/1 **P/S/M:** 2/2/1 \\ **[[Basher]]: Concuss, Pound** / **[[Tank]]: Bastion** ||
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Heavy Maul.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}. If target already has one of {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}, inflict another on 7+. If already has two, automatically inflict third with any successful attack. Second of double attack deals +damage. |+|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Heavy Maul.** Melee attack, range 1-2, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}. If target already has one of {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dazed}}/{{ra>aura?20|Numb}}, inflict another on 7+. If already has two, automatically inflict third with any successful attack. Second of double attack deals +damage and refunds Energy cost if second trigger die is 7+. |
 |{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Heavy Shell.** Defense doubled, special failure 3 vs incoming attack. Roll: if 1-6, cannot use again until beginning of next turn. | |{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Heavy Shell.** Defense doubled, special failure 3 vs incoming attack. Roll: if 1-6, cannot use again until beginning of next turn. |
 |{{ra>cancel?30|Drawback}} |{{ra>footprint?20|Movement}}**Slow.** Impairment to all movement. | |{{ra>cancel?30|Drawback}} |{{ra>footprint?20|Movement}}**Slow.** Impairment to all movement. |
  
-^Coyote Guardian ^^+^Coyote Servitor ^^
 |//Fast-moving and tricky mongrel-headed man.// || |//Fast-moving and tricky mongrel-headed man.// ||
 |**Level:** 5 **Size:** 5 **M/R/W:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Thrower]]: Sidewinder** / **[[Feinter]]: What's That** / **[[Sprinter]]** || |**Level:** 5 **Size:** 5 **M/R/W:** 1/3/1 **P/S/M:** 1/3/1 \\ **[[Thrower]]: Sidewinder** / **[[Feinter]]: What's That** / **[[Sprinter]]** ||
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 |{{ra>cycle?30|Passive}} |{{ra>footprint?20|Movement}}**Made to Run.** Roll when sprinting: 7+ costs no Energy. If it happened in a straight line, never costs Energy at all. | |{{ra>cycle?30|Passive}} |{{ra>footprint?20|Movement}}**Made to Run.** Roll when sprinting: 7+ costs no Energy. If it happened in a straight line, never costs Energy at all. |
  
-^Hawk Guardian ^^+^Hawk Servitor ^^
 |//Focused and dispassionate, with unblinking eyes that judge all they see.// || |//Focused and dispassionate, with unblinking eyes that judge all they see.// ||
 |**Level:** 5 **Size:** 5 **M/R/W:** 0/5/0 **P/S/M:** 1/2/2 \\ **[[Raygunner]]: Recharger** / **[[Striker]]: Foebreaker** / **[[Firebug]]** || |**Level:** 5 **Size:** 5 **M/R/W:** 0/5/0 **P/S/M:** 1/2/2 \\ **[[Raygunner]]: Recharger** / **[[Striker]]: Foebreaker** / **[[Firebug]]** ||
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 |{{ra>cycle?30|Passive}} |{{ra>fireball-sword?20|Offense}}**Precision.** If an attack fails, make it succeed instead by spending 1 Mojo. | |{{ra>cycle?30|Passive}} |{{ra>fireball-sword?20|Offense}}**Precision.** If an attack fails, make it succeed instead by spending 1 Mojo. |
  
-===== Infested =====+===== Guardian =====
  
-Human corpses reanimated by swarms of vicious tomb scarabsOn no one's side but their own.+Animate stone statue carved with violet-glowing hieroglyphicsOne front paw has long since been broken off, making it easier to outrun. Terrifyingly strong otherwise. Will ignore servitors, anybody that looks like the master, or anybody who is wearing the appropriate badge.
  
-^Wants |To make new corpses and infest them. | +^Wants |To repel all invaders approaching the Vault. | 
-^Not Wants |To defend their own existence. |+^Not Wants |Bright light, to leave its chamber unless absolutely necessary. |
  
-^Swarmwalker ^^ +^Chthonic Sphinx ^^ 
-|//Mostly intact human, meat full of buzzing scarabs.// || +|//Created and bound here to serve as vault guardian.// || 
-|**Level:** **Size:** **M/R/W:** 0/0/3 **P/S/M:** 0/3/0 \\ **[[Hivekeeper]]: Vampiric Swarm** / **[[Undead]]: Plaguebearer** \\ **Weakness:** Simple (+bonus ability) || +|**Level:** 12 **Size:** **M/R/W:** 6/3/3 **P/S/M:** 3/6/3 \\ **[[Basher]]: Mighty Blow** / **[[Adamant]]: Inviolable, Mechanical** / **[[Tank]]: All-Points, Smug Safety** / **[[Kaiju]]: Bedrock, Collateral** / **[[Striker]]: Hunter** / **[[Steadfast]]: Focused** / **[[Gaian]]** \\ **Weakness:** Simple, Nightbound, Slowpoke (+bonus abilities) || 
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Release Swarm.** Whelm attack, hits all adjacent, 10+ {{ra>bleeding-eye?20|Bleary}}/{{ra>turd?20|Nauseous}}/{{ra>falling?20|Vulnerable}}. On 7restore 1 Energy per struck targetExposes struck target to disease (Wormspawn Rot, 7+ at end of turn to avoid infection). | +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Hammerpaw.** Melee attack, range 2, hits target+all adjacent size 5 or less, 10+ {{ra>cracked-helm?20|Cracked}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>aura?20|Numb}} + {{ra>guarded-tower?20|Petrifying}}Can choose to treat Escalation as x2 at cost of failure chance 3. +2 damage vs targets size 5 or less. Misses can be turned into successes by spending 1 Mojo. Size-based failure reduced by 12. \\ {{ra>fireball-sword?20|Offense}}**Stone Breath.** Add {{ra>guarded-tower?20|Petrifying}} to target within 0-10m, costs Supplies on 1-3. \\ {{ra>eye-shield?20|Protection}}**Focus.** Regain all lost Attention as an action. | 
-|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but is a permanent enemy to all living thingsLooks horrificOther undead usually won't attack unless attacked first. | +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Stone Body.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Huge.** Minimum (nor stacking) failure chance 3 vs all attacks from size 5 foes or smaller\\ {{ra>eye-shield?20|Protection}}**Single-Minded.** Immune to {{ra>desert-skull?20|Afraid}}, {{ra>reverse?20|Confused}} and any ability that alters behavior/manipulates mental states. | 
-|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. |+|{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Stone Skin.** Defense doubled, regain 1 Energy/Attention when attacked, cannot be backstabbed, can spend 1 Supplies to negate critical hit. Roll when hit: if 1-6, cannot use any of these benefits again until beginning of next turn. | 
 +|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Dumb as Hell.** Operates on pure low-level instinct. \\ {{ra>footprint?20|Movement}}**Incredibly Slow.** Dense body and a missing front paw grant two impairments on movement (1 action+1 space moved, 2 on sprint). \\ {{ra>eye-shield?20|Protection}}**Underworld Sorcery.** When exposed to sunlight (or a reasonable facsimile) gains {{ra>burning-embers?20|Burning}} in the form of thin violet flames, cannot be put out until hiding in darkness again. |
  
-===== Medicine Tree =====+===== The Mummy =====
  
-Ancient spirit of the tree, has provided strict sanctuary to all for centuries. Dying from pollution runoff. Will not hesitate to kill anyone that attacks it or any other creature in its shade.+Assholetep.
  
-^Wants |To survive, to destroy the drilling operation, to provide sanctuary to all. | +^Wants |To get revenge, to collect its canopic jars. | 
-^Not Wants |To leave, to give up its accumulated treasure. |+^Not Wants |To be taken captive or be enthralled by anyone. |
  
-^Medicine Tree ^^ +^The Mummy ^^ 
-|//Spirit of the tree, ancient protector of these lands. Antlered mask, poncho hides another set of arms.// || +|//Emaciated walking corpse wielding ancient staff.// || 
-|**Level:** 10 **Size:** 5 **M/R/W:** 3/5/2 **P/S/M:** 2/4/\\ **[[Archer]]: Nail Down** / **[[Tesla]]: BatteryPolarize** / **[[Verdant]]: Fundament** / **[[Spirit]]: AvatarPactmaker** / **[[Warded]]: Slipstream** \\ **Weakness:** Tethered (+2 bonus abilities) || +|**Level:** **Size:** 5 **M/R/W:** 2/4/2 **P/S/M:** 1/5/\\ **[[Lancer]]: InterceptWithdraw** / **[[Adamant]]: InviolableMechanical** / **[[Undead]]: Plaguebearer** || 
-|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Spirit Arrow.** Remote attack, range 20m, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>snail?20|Crippled}}/{{ra>broken-bottle?20|Deprived}} {{ra>battery-black?20|Charged}}/Other elemental currently have + immobilize target for 1 roundCan choose to immobilize on any hit, but costs 1 Supplies to do so. If target has {{ra>battery-black?20|Charged}}, ignore concealment and 6 of size differencecan move 2m closer on hit if desired. \\ \\ {{ra>fireball-sword?20|Offense}}**Lightning Strike.** Add {{ra>battery-black?20|Charged}} to target within 10mcosts Supplies on 1-3If suffering from a different elemental condition, can inflict that instead. \\ \\ {{ra>footprint?20|Movement}}**Leaf Dance.** Move up to 20 meters. Free action on turnIncreases Exposure by +1, must roll above current exposure to be used successfully. +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Sixguns.** Remote attack, +2 damage, range 50, 10+ {{ra>cut-palm?20|Bleeding}}/{{ra>cracked-helm?20|Cracked}}/{{ra>player-pain?20|Sore}}. Critical hits deal triple damage. Expose targets to Wormspawn Rot disease. | 
-|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Lightning-Kissed.** Immune to {{ra>battery-black?20|Charged}}, getting it restores 2 Energy to self instead\\ \\ {{ra>eye-shield?20|Protection}}**Photosynthesis.** Does not need to eat or sleepRemoves 1 injury per day. | +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}{{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterwardLooks horrific. Other undead usually won't attack unless attacked first. | 
-|{{ra>divert?30|Reactive}} |{{ra>eye-shield?20|Protection}}**Guardian Tree.** Negate one incoming attack or effect. Increases Exposure by +1must roll above current exposure to be used successfully\\ \\ {{ra>eye-shield?20|Protection}}**Rebirth.** Can spend 10 Dosh to come back to life between sessions. | + 
-|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Spirit.** Not bound by human laws or social structures\\ \\ {{ra>gear-hammer?20|Utility}}**Power Gifts.** Can grant its own abilities to another directlyWill only do so under extraordinary circumstancese.g. they promise to destroy the oil derrick. | +With the return of each canopic jar, +1 to all combat and resource ratings plus new abilities as follows: 
-|{{ra>cancel?30|Drawback}} |{{ra>gear-hammer?20|Utility}}**Locus-Bound.** Cannot leave location. |+ 
 +^Lungs ^^ 
 +|[[Sovereign]]: Unassailable, [[Negotiator]] |
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Unshakeable.** All attacks have failure 6 vs mummy until it loses 1 Energy/Flesh, resets each exploration turn. | 
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Heart-Reading.** Know what others want. \\ {{ra>two-hearts?20|Social}}**Glorious.** Can capture attention of all in area for a moment, unspokenly assumed to be the one in charge\\ | 
 +|Other: Can speak again (does not know any English)|| 
 + 
 +^Stomach ^^ 
 +|[[Beastmaster]]: Caller, Whisperer |
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals+2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure
 +|Other: Allies or self can hire servitors as followers for the remainder of session by spending 5 Dosh each. || 
 + 
 +^Intestines ^^ 
 +|[[Regenerator]]: Resurgence, Soothing |
 +|{{ra>lightning-trio?30|Active}} |{{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 ProvisionsFor remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. | 
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Empowered Recovery.** Always regain 2 Energy when taking a recovery action instead of 1
 +|Other: Cleanses the area of the Wormspawn Rotcures it in all infected characters and preventing further infection|| 
 + 
 +^Liver ^^ 
 +|[[Undead]]: Masquerade, [[Luminary]], [[Trickster]] |
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Hale and Hearty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Friendly.** Makes friends more easily. \\ {{ra>two-hearts?20|Social}}**Trustworthy.** Lies are believable. | 
 +|Other: Mummy regains their original appearance and can pass as human again. || 
 + 
 +===== The Master ===== 
 + 
 +???? 
 + 
 +^Wants |To clean this fucking mess up, to hoarde wealth, to wield power. | 
 +^Not Wants |To pay more than the bare minimum in either cash or effort. |
  
 +^The Master ^^
 +|//????// ||
 +|**Level:** 20 **Size:** 5 **M/R/W:** 10/5/5 **P/S/M:** 8/6/6 \\ **[[Deathtouch]]: Doom, Drain Touch** / **[[Adamant]]: Inviolable, Mechanical, Vigor** / **[[Undead]]: Ability Drain, Lifesight, Masquerade, Paling** / **[[Regenerator]]: Fleshknit, Soothing** / **[[Ritualist]]: Leech** / **[[Chronomancer]]** / **[[Beastmaster]]: Calling** ||
 +|{{ra>lightning-trio?30|Active}} |{{ra>fireball-sword?20|Offense}}**Gravebringer Touch.** Melee attack, range 1, 10+ {{ra>desert-skull?20|Afraid}}/{{ra>ringing-bell?20|Dizzy}}/{{ra>turd?20|Nauseous}} + instantly kills all level 10 or below + restores 6 Energy to self. Kills restore 1 Flesh. Can remove one archetype/ability from struck target by spending 1 Mojo. \\ {{ra>gear-hammer?20|Utility}}**Sense Heartbeats.** Extend Lifesight range to 50m for one round. \\ {{ra>eye-shield?20|Protection}}**Start Regenerating.** Costs 1 Provisions. For remainder of current exploration turn, regain 1 lost Energy and Attention at the beginning of each turn. Can also regain 1 Flesh by spending Provisions. \\ {{ra>gear-hammer?20|Utility}}**Haste.** Take three actions in a round. Costs 1 Supplies on 1-6. |
 +|{{ra>cycle?30|Passive}} |{{ra>eye-shield?20|Protection}}**Super Hearty.** 6 Flesh/Energy/Attention. \\ {{ra>eye-shield?20|Protection}}**Ex-Biological.** Less likely to die when hitting 0 Flesh (if this is important). Completely immune to {{ra>cut-palm?20|Bleeding}}, {{ra>noose?20|Choking}}, {{ra>brandy-bottle?20|Poisoned}}, {{ra>mass-driver?20|Irradiated}}, and disease. \\ {{ra>eye-shield?20|Protection}}**Undeath.** Always takes injuries instead of dying, but will become a permanent enemy to all animate beings on 1-3 afterward. Looks horrific. Other undead usually won't attack unless attacked first. \\ {{ra>gear-hammer?20|Utility}}**Lifesight.** Know location/presence of all living targets within 10m. \\ {{ra>eye-shield?20|Protection}}**Lichdom.** Can only be permanently killed by an exorcist. Immune to Ability Drain and possession, effective level 40 for resisting assassination. \\ {{ra>gear-hammer?20|Utility}}**Blood Magic.** Can lose 1 Flesh in place of any other resource. |
 +|{{ra>glass-heart?30|Interactive}} |{{ra>two-hearts?20|Social}}**Meaty.** No longer appear to be undead. \\ {{ra>two-hearts?20|Social}}**Dominion.** Can communicate with animals, +2 attitude adjustment to encountered animals. \\ {{ra>two-hearts?20|Social}}**Call to the Wild.** Can request wild animals of a specific local type to show up, and they do after 1 procedure. |
  
assholetep_bestiary.1603132927.txt.gz · Last modified: 2020/10/19 12:42 by kyle