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blade [2021/02/09 09:46]
kyle [Blade]
blade [2021/02/17 09:16] (current)
kyle [Blade]
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 |{{fa>caret-right?24}} |[[#Parry]] |Block and counter incoming attacks. | |{{fa>caret-right?24}} |[[#Parry]] |Block and counter incoming attacks. |
 |{{fa>caret-right?24}} |[[#Remise]] |Reroll the attack die on demand. | |{{fa>caret-right?24}} |[[#Remise]] |Reroll the attack die on demand. |
-|{{fa>caret-right?24}} |[[#Vorpal]] |Cleave and sometimes instantly kill targets. |+|{{fa>caret-right?24}} |[[#Vorpal]] |Cleave and sometimes instantly kill. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**God Will Be Cut:** As an action, you may make a Melee attack against any target within 2 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Deprived, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Water Failure:** This weapon is less awkward underwater than normal. Attacks made while submerged or against a submerged target have a failure chance of 6 instead of simply being impossible. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**God Will Be Cut:** As an action, you may make a Melee attack against any target within 2 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Deprived, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Semi-Aquatic:** The weapon has a failure chance of 6 when used underwater instead of such use being impossible. |
 ^ ^^^ ^ ^^^
  
 ^Condition ^^Explanation ^ ^Condition ^^Explanation ^
 |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. | |{{ra>cut-palm?32&align=left}} ^Bleeding |{{fa>minus-circle?18&align=left}} When rolling to remove condition at the end of the round, lose 1 Flesh if result is 1-4 and lose nothing if result is 5-8. Rolling to remove as an action during the round does not cause damage regardless of trigger die result. |
-|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} Cannot use/spend resources in any way. \\ \\ {{fa>minus-circle?18&align=left}} Cannot use any ability that requires unspent resources. |+|{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. |
 |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. |
  
blade.1612889208.txt.gz · Last modified: 2021/02/09 09:46 by kyle