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charlatan [2020/03/19 16:36]
kyle
charlatan [2021/07/24 16:09] (current)
kyle [Possum]
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 //It's not a crime to dress like a nun! I wasn't even in the convent to steal anything this time, I just wanted to get laid.// //It's not a crime to dress like a nun! I wasn't even in the convent to steal anything this time, I just wanted to get laid.//
  
-If you're an adventurer that likes solving problems in ways that don't involve stabbing and you don't mind lying your ass off to do it, Charlatan is a highly useful class. Masters of disguise exist in almost any setting, making this class also easy to conceptually justify. +If you're an adventurer that likes solving problems in ways that don't involve stabbing and you don't mind lying your ass off to do it, Charlatan is a highly useful archetype. Masters of disguise exist in almost any setting, making this archetype also easy to conceptually justify. If you want to make sure your lies are extra plausible, consider also investing time as a [[Trickster]].
  
 ^[[#Charlatan]] ^^Pretend to be something you're not. | ^[[#Charlatan]] ^^Pretend to be something you're not. |
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 |{{fa>caret-right?24}} |[[#Impersonation]] |Look like somebody specific. | |{{fa>caret-right?24}} |[[#Impersonation]] |Look like somebody specific. |
 |{{fa>caret-right?24}} |[[#Possum]] |Play dead. | |{{fa>caret-right?24}} |[[#Possum]] |Play dead. |
-|{{fa>caret-right?24}} |[[#Zero]] |Become utterly boring. | +|{{fa>caret-right?24}} |[[#Uncanny]] |Do as you're disguised. | 
-^[[#Enterprises]] ||Charlatan School \\ Entertainment | +^ ^^^
-^[[#Weaknesses]] ||Pacifist |+
  
 ====== Charlatan ====== ====== Charlatan ======
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 ^ ^^^ ^ ^^^
  
-====== Zero ======+also fools undead's lifesight 
 +====== Uncanny ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Cunning Worm:** You know how to disguise yourself as no one in particular- somebody so boring and unremarkable that they're difficult to noticeWhile disguised as a zero, you are generally ignored by everyone and nobody will be likely to even remember you were there. Enemies in combat target you last or don'bother to target you at all unless you give them good reason to. If you enter a crowd, you effectively disappear. \\ \\ {{fa>minus-circle?24&align=left}}**Wide Response:** Passing as a zero is trickier than normal disguises, and provokes a disguise check from every creature you come in contact with (not just those who are already familiar with you)Roll a maximum of one check a round and use its results no matter how many creatures you come in contact with. \\ \\ {{fa>minus-circle?24&align=left}}**Act A Dullard:** If you do anything memorable, exciting or interesting (such as defending yourself in combat) your disguise is instantly ruined. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Method Acting:** When disguised as something else, you can know or do things that your disguise could do even if you normally couldn'tFor example, if you're  disguised as an American tourist you could respond to a question in English with a flawless accent even if you don'actually know the language, if you're disguised as a corpse (using Possum) you could show no reaction at all to being stabbed, or if you're disguised as Lord Toastwanker (using Impersonation) you could enter the password to his computer even though you don't know it. \\ \\ {{fa>minus-circle?24&align=left}}**Be Fast:** Your uncanny imitations fall apart if you try to keep them up too longYou can only use this ability to do things that can be accomplished in approximately five seconds or less. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Making an uncanny imitation costs 1 point of Mojo. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Charlatan School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
-^Entertainment |The settlement has interesting shows and distractions for adventurers to unwind with. Adventuring parties can spend 1 Dosh per party member here to carouse together, resulting in +1 XP for all participants. Doing this a second time during a session costs 2 Dosh  per party member for +1 XP each, a third time costs 3 Dosh per party member, and so on. | 
- 
-====== Weaknesses ====== 
- 
-^Pacifist |You cannot bring yourself to deal direct harm. You cannot ever learn, either permanently or temporarily, any weapon-using class. | 
  
charlatan.1584657405.txt.gz · Last modified: 2020/03/19 16:36 by kyle