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lacerator [2021/02/03 14:36]
kyle
lacerator [2021/02/18 11:55] (current)
kyle [Savage]
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 //That's a lot of scratches. Tell me while I start sewing them up: did you have a bad time, or a really good one?// //That's a lot of scratches. Tell me while I start sewing them up: did you have a bad time, or a really good one?//
  
-^{{ra>doubled?48|Cocktails}} |[[Sprinter]]: Quickly get where you'll be most effective. \\ [[Chef]]: A shared interest in cutting implements. \\ [[Ritualist]]: Savage magic based on bloodletting. | +^{{ra>key?48|Possible Keystones}} |1. Shiv made from a toothbrush. \\ 2. Fake vampire fang dentures. \\ 3. Exhaustive list of animal-skinning techniques. \\ 4. Scratching post. \\ 5. Five-Finger Fillet trophy, second place. \\ 6. Ivory-handled nail file. |
-^{{ra>key?48|Possible Keystones}} |1. Shiv made from a toothbrush. \\ 2. Fake vampire fang dentures. \\ 3. Exhaustive list of animal-skinning techniques. \\ 4. Antique bayonet. \\ 5. Five-Finger Fillet winner's plaque, second place. \\ 6. Ivory-handled nail file. |+
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
  
 ^[[#Lacerator]] ^^Rip and tear. | ^[[#Lacerator]] ^^Rip and tear. |
-|{{fa>caret-right?24}} |[[#Counterattack]] |Free vengeance attacks. |+|{{fa>caret-right?24}} |[[#Mutilate]] |Crits cause injuries. |
 |{{fa>caret-right?24}} |[[#Pounce]] |Free move before attacking. | |{{fa>caret-right?24}} |[[#Pounce]] |Free move before attacking. |
 |{{fa>caret-right?24}} |[[#Rend]] |Triple-attack single targets. | |{{fa>caret-right?24}} |[[#Rend]] |Triple-attack single targets. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shank You Very Much:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the ChokingDeprived, or Dizzy conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine when underwater. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shank You Very Much:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the BleedingCrippled, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine when underwater. |
 ^ ^^^ ^ ^^^
  
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 |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. | |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. |
  
-====== Counterattack ======+====== Mutilate ======
  
 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Return Pain:** When you are attacked, you may choose to immediately make an attack with this weapon of your own back against your attacker as free action. Your counterattack is resolved immediately after the attack that triggered it. \\ \\ {{fa>minus-circle?24&align=left}}**All In The Timing:** If the trigger die rolled with your counterattack is 1-6, then making it costs 1 Energy. You don't have to counterattack if you'd rather not risk it. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Lasting Damage:** When you critically hit with this weapon, the target also gains random injury. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** The third attack also costs additional Energy to performThis cost is in addition to the 1 Energy that double-attacking cost to begin with. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** If the third attack’s trigger die is 1-6, then making it costs one additional point of Energy. You don’t have to make a third attack if you don’t want, but you can’t change your mind after rolling the die to see if it’ll cost anything extra. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>plus-circle?24&align=left}}**Entropy Increases:** If you use Savage to prevent recovery from a condition that carries a negative consequence for low results on the end-of-turn recovery check (such as Choking, Bleeding, Burning, Dissolving, etc) then your target still has to make the check and accept any ensuing penalties as normal. A 9+ on the check will not throw it off, however. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |
 ^ ^^^ ^ ^^^
  
lacerator.1612388161.txt.gz · Last modified: 2021/02/03 14:36 by kyle