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necromancer [2020/02/27 10:41] kyle |
necromancer [2020/11/19 13:29] (current) kyle |
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- | * reanimation- target gains synthetic (undead) and simple (steadfast) weaknesses if they didn't already have them. | ||
- | * deathlord- command more, prevent frenzy if left unsupervised, | ||
- | * necrosculpting- add more weaknesses/ | ||
- | * essential salts- reduce to portable form, deploy by surprise. takes up inventory slot, but can be further reduced for higher upfront cost to be stackable in inventory slot. alternately, | ||
- | * speak to dead | ||
- | * revenance/ | ||
- | |||
~~NOTOC~~ | ~~NOTOC~~ | ||
- | //.// | + | //The thing you have to understand is that zombie-masters and ghost-whisperers are defined as much by fashion as arts: all black clothing, thick makeup, spend a lot of time posing dramatically, |
- | . | + | Depending on the context and campaign world, necromancy might be viewed as anything from the vilest of black arts to a completely victimless crime. This range of opinion can also be found among the game's players, so as usual when playing an edgelord archetype it's considered extremely correct to ask if everybody' |
^[[# | ^[[# | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
|{{fa> | |{{fa> | ||
|{{fa> | |{{fa> | ||
- | ^[[# | + | ^ ^^^ |
====== Necromancer ====== | ====== Necromancer ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
- | |{{fa> | + | |{{fa> |
^ ^^^ | ^ ^^^ | ||
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^{{ra> | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
- | |{{fa> | + | |{{fa> |
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra>two-hearts?48|Social}} ||{{fa> | + | ^{{ra>gear-hammer?48|Utility}} ||{{fa> |
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
^ ^^^ | ^ ^^^ | ||
- | ====== | + | ====== |
- | ^Necromancer School | + | ^ ^^^ |
+ | ^{{ra> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
+ | |||
+ | ====== Speak With Dead ====== | ||
+ | |||
+ | ^ ^^^ | ||
+ | ^{{ra> | ||
+ | ^ ^^^ | ||