User Tools

Site Tools


poisoner

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
poisoner [2020/10/26 14:37]
kyle [Paracelsus]
poisoner [2021/04/02 14:46] (current)
kyle [Paracelsus]
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
  
-//A beach holiday? No thanks. I once got bitten on the unmentionables by a sea-viper while getting some sun and my useless manservant Hugo refused to suck out the venom for me. In the end I had to suck it out myself.//+//Why wouldn't I trust a scorpion-man bartender? If anything, I'd think he'd be a natural.//
  
-Poisoners tend to be stereotyped as villainous (or at least cowardly) but there's no rule that says they have to be either of these things. Venomous animals are often natural Poisoners, and the class conceptually pairs very well with the Healer and Injector ones. Just don't lean on poison too hard if you fight a lot of robots.+Poisoners tend to be stereotyped as villainous (or at least cowardly) but there's no rule that says they have to be either of these things. Venomous animals are often natural Poisoners, and the archetype conceptually pairs very well with the Healer and Injector ones. Just don't lean on poison too hard if you fight a lot of robots.
  
 ^[[#Poisoner]] ^^Wield toxins. | ^[[#Poisoner]] ^^Wield toxins. |
Line 18: Line 18:
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bio Blast:** As an action, you may inflict the Poisoned condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** Roll a trigger die when inflicting the Poisoned condition this way. If the result is 1-3, then doing so costs 1 Provisions. You cannot use this ability if you have no Provisions remaining. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bio Blast:** As an action, you may inflict the Poisoned condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** Roll a trigger die when inflicting the Poisoned condition this way. If the result is 1-3, then doing so costs 1 Provisions. You cannot use this ability if you have no Provisions remaining. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Poisoned Blades:** You know how to enhance your weapons with venom. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Poisoned condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple Elemental classes, you pick which condition your 10+ trigger die attacks inflict each time. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Poisoned Blades:** You know how to enhance your weapons with venom. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Poisoned condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. |
 ^ ^^^ ^ ^^^
  
Line 48: Line 48:
 ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Mithridates:** You can recover any Energy/Flesh lost from the Poisoned condition normally without having to wait until the next exploration turn, even if you haven't thrown the condition off yet. | ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Mithridates:** You can recover any Energy/Flesh lost from the Poisoned condition normally without having to wait until the next exploration turn, even if you haven't thrown the condition off yet. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Hexxus:** You deal +2 damage with all weapon attacks while you have the Poisoned condition. \\ \\ {{ra>doubled?24&align=left}}**Poison Elemental:** If you also have the [[Adamant]]'s Mechanical ability, you have the ability to gain the Poisoned condition (and thus enjoy the bonus offense from the Paracelsus ability) but remain completely immune to all damage from being poisoned as normal. Despite Poisoned now being a wholly beneficial boon to you rather than a negative condition, you still must roll to recover from it normally at the end of each session (but you can re-apply it to yourself if desired). |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Hexxus:** You deal +2 damage with all weapon attacks while you have the Poisoned condition. \\ \\ {{ra>doubled?24&align=left}}**Poison Elemental:** If you also have the [[Adamant]]'s Mechanical ability, you have the ability to gain the Poisoned condition (and thus enjoy the bonus offense from the Paracelsus ability) but remain completely immune to all damage from being poisoned as normal. Despite Poisoned now being a wholly beneficial boon to you rather than a negative condition, you still must roll to recover from it normally at the end of each turn (but you can re-apply it to yourself if desired). |
 ^ ^^^ ^ ^^^
 +
 +concentrated: removes Energy on 1-8 instead of 1-4.
  
 ====== Side Effects ====== ====== Side Effects ======
poisoner.1603744670.txt.gz · Last modified: 2020/10/26 14:37 by kyle