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raygunner [2020/09/14 14:17]
kyle
raygunner [2021/03/03 11:19] (current)
kyle [Raypainter]
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 //When you accelerate ordinary light beams to speeds of over 100 furlongs per jiffy, you get what we scientists call a "law-zor". I'll let you borrow the law-zor gun so long as you promise to stop asking me where I got it.// //When you accelerate ordinary light beams to speeds of over 100 furlongs per jiffy, you get what we scientists call a "law-zor". I'll let you borrow the law-zor gun so long as you promise to stop asking me where I got it.//
  
-Raygunners fire beams of energy instead of bullets or bolts, giving the class a distinctly science-fiction flavorIt has a lot of abilities that tend towards various forms of trickery instead of straight offensive upgrades, giving it a bit less raw power than more traditional firearm-wielding classes but also more potential for shenanigansIt is also an excellent weapon for use in outer space due to increased range while in a vacuum and no blowback effect.+^{{ra>key?48|Possible Keystones}} |1Exotic crystalline lens. \\ 2. Monocle containing internal flashlight. \\ 3. Cracked leyden jar. \\ 4. Alien machinery fragment. \\ 5. Pair of doll-sized church pews\\ 6. Retro-futuristic pulp magazine|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
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 |{{fa>caret-right?24}} |[[#Phased Array]] |Penetrate concealment. | |{{fa>caret-right?24}} |[[#Phased Array]] |Penetrate concealment. |
 |{{fa>caret-right?24}} |[[#Raypainter]] |Light them up. | |{{fa>caret-right?24}} |[[#Raypainter]] |Light them up. |
-|{{fa>caret-right?24}} |[[#Recharger]] |No ammo costs when fired sparingly. | +|{{fa>caret-right?24}} |[[#Recharger]] |Creates its own ammo. | 
-^[[#Establishments]] ||Raygunner School \\ Shooting Range |+^^^
  
 ====== Raygunner ====== ====== Raygunner ======
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bounce Off Anything:** The weapon's beam can be bounced/redirected off any relatively flat static surface, not just highly reflective ones. Maximum range is reduced by 5 meters per bounce as usual. \\ \\ {{fa>plus-circle?24&align=left}}**Mirror Efficiency:** When bouncing off reflective surfaces, maximum range is not reduced by redirecting the beam. +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Bounce Off Anything:** The weapon's beam can be bounced/redirected off any relatively flat static surface, not just highly reflective ones. Maximum range is reduced by 5 meters per bounce as usual. \\ \\ {{fa>plus-circle?24&align=left}}**Mirror Efficiency:** When bouncing off reflective surfaces, maximum range is not reduced by redirecting the beam. \\ \\ {{fa>plus-circle?24&align=left}}**Pocket Mirrors:** You can freely bounce your beam off any of your allies that are carrying a mirror or mirror-like object in their inventory. The ally in question does not need to be facing you and doing this does not harm them in any way. Maximum range is reduced by 5 meters per bounce when doing this. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Pocket Mirrors:** You can freely bounce your beam off any of your allies that are carrying a mirror or mirror-like object in their inventory. The ally in question does not need to be facing you and doing this does not harm them in any way. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Penetrator:** The weapon punches through all forms of concealment and atmospheric conditions, including those not caused by darkness or distance. \\ \\ {{fa>minus-circle?24&align=left}}**Weakness Overcome:** You still suffer the normal failure chance for attacking targets in concealment. All Phased Array does is allow you to fire at targets inside concealment that would normally totally protect them (such as smoke)+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Penetrator:** The weapon punches through all forms of concealment and atmospheric conditions, including those not caused by darkness or distance (such as mist, smoke, foliage, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Weakness Overcome:** You still suffer the normal failure chance for attacking targets in concealment. All Phased Array does is allow you to fire at targets inside concealment that would normally totally protect them. \\ \\ {{fa>plus-circle?24&align=left}}**Sea Beams:** The weapon functions perfectly fine while in water or against targets that are in water. \\ \\ {{ra>doubled?24&align=left}}**Elemental Conduction:** If you have levels in one or more elemental-type archetypes, then attacks with this weapon inflict an elemental condition to their target on a trigger die result of 7+ rather than the normal 10+. |
-^ ^^^ +
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Sea Beams:** The weapon functions perfectly fine while in water or against targets that are in water. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Lingering Glow:** Successfully attacking a target with this weapon creates a glowing, easily visible patch on their surface. The target gains no benefit from darkness-based concealment until the end of the current exploration turn, including no more concealment failure chance on incoming attacks and an inability to hide in the dark. \\ \\ {{fa>minus-circle?24&align=left}}**Darkness Only:** Concealment from sources other than darkness (such as mist, foliage, or the smoke created by the Smoker class) are unaffected by Raypainter. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Lingering Glow:** Successfully attacking a target with this weapon creates a glowing, easily visible patch on their surface. The target gains no benefit from darkness-based concealment until the end of the current exploration turn, including no more concealment failure chance on incoming attacks and an inability to hide in the dark. \\ \\ {{fa>plus-circle?24&align=left}}**Ionized:** When you attack a target with this weapon whom you have previously successfully Raypainted during the current exploration turn, you deal +2 damage. \\ \\ {{fa>minus-circle?24&align=left}}**Darkness Only:** The glowing patch from Raypainter does not make a creature any more conspicuous than normal when in non-darkness-based concealment such as mist or smoke. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Establishments ====== 
- 
-^Raygunner School |{{fa>plus-circle?24&align=left}}**Place of Learning:** The base hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
-^Shooting Range |{{fa>plus-circle?24&align=left}}**Remote Practice:** Adventurers can spend a training fee of 1 Dosh in the base to temporarily increase their Remote combat rating by +1 until the end of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Once Per Session:** A Shooting Range cannot be used more than once in a given session by any single adventurer (although multiple different adventurers can freely use it during a single session). | 
raygunner.1600114638.txt.gz · Last modified: 2020/09/14 14:17 by kyle