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regenerator [2020/04/06 21:51]
kyle
regenerator [2020/11/19 13:59] (current)
kyle
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-overdrive from fecundite (detachable limbs, maybe eyes) 
- 
 ~~NOTOC~~ ~~NOTOC~~
  
-//.//+//Calm down, I've lost that hand before. Three times, actually. It's definitely not my lucky one.//
  
-+Whether by nanomachines, troll blood, or mutant healing factor Regenerators have the ability to constantly, passively rejuvenate themselves. Note that if you run out of Flesh entirely you're still dead; if you want to regenerate completely back to life consider taking levels as an [[Adamant]] or maybe [[Undead]].
  
 ^[[#Regenerator]] ^^Reconstitute yourself. | ^[[#Regenerator]] ^^Reconstitute yourself. |
-|{{fa>caret-right?24}} |[[#Overdrive]] |Dangerously fast healing. |+|{{fa>caret-right?24}} |[[#Fleshknit]] |Regenerate Flesh. | 
 +|{{fa>caret-right?24}} |[[#Hypergenesis]] |Dangerously fast healing. | 
 +|{{fa>caret-right?24}} |[[#Overgrowth]] |Bank extra actions. |
 |{{fa>caret-right?24}} |[[#Resurgence]] |Empowered recovery. | |{{fa>caret-right?24}} |[[#Resurgence]] |Empowered recovery. |
 |{{fa>caret-right?24}} |[[#Soothing]] |Also regain Attention. | |{{fa>caret-right?24}} |[[#Soothing]] |Also regain Attention. |
-^[[#Enterprises]] ||Regenerator School |+^^^
  
 ====== Regenerator ====== ====== Regenerator ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Resurgent Life:** As an action, you can start regenerating. While regenerating, you gain 1 point of lost Energy at the beginning of each turn. Regeneration lasts until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Raw:** Energy gained from the Regenerator class appears immediately after regaining Attention, meaning that each point of Energy does not get a matching point of Attention to cover it. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** All that biomass has to come from somewhere. You must spend 1 Provisions to start regenerating. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Resurgent Life:** As an action, you can start regenerating. While regenerating, you gain 1 point of lost Energy at the beginning of each turn. Regeneration lasts until the end of the current exploration turn. \\ \\ {{fa>minus-circle?24&align=left}}**Raw:** Energy gained from the Regenerator archetype appears immediately after regaining Attention, meaning that each point of Energy does not get a matching point of Attention to cover it. \\ \\ {{fa>minus-circle?24&align=left}}**Provisions:** All that biomass has to come from somewhere. You must spend 1 Provisions to start regenerating. |
 ^ ^^^ ^ ^^^
  
-====== Overdrive ======+====== Fleshknit ======
  
 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Overclocked Heart:** When you regain Energy from regeneration, you can choose to heal 1 point of Flesh and up to 5 points of Energy instead of just 1 point of Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Unstable Genome:** Every time you use Overdrive to grant yourself a larger dose of regeneration than normal, roll a trigger die. If the result is 1-3, you immediately gain a random mutation. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Deep-Tissue Repair:** When you regain Energy from regenerating, you can choose to also regain 1 point of Flesh. Flesh is returned immediately before the Energy that covers it. \\ \\ {{fa>minus-circle?24&align=left}}**So Hungry:** Every time you regain Flesh from regeneration, you must spend 1 point of Provisions. | 
 +^ ^^^ 
 + 
 +====== Hypergenesis ====== 
 + 
 +^ ^^^ 
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Overclocked Heart:** When you regain Energy from regeneration, you can choose to heal up to 5 points of Energy instead of just 1 point of Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Unstable Genome:** Every time you use Hypergenesis to grant yourself a larger dose of regeneration than normal, roll a trigger die. If the result is 1-3, you immediately gain a random mutation. | 
 +^ ^^^ 
 + 
 +====== Overgrowth ====== 
 + 
 +^ ^^^ 
 +^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Redundancy Development:** When you would regenerate a point of Energy but your Energy is currently full, roll a trigger die. If the result is 9+, your regeneration causes you to grow an additional, temporary limb or organ (or if this is too gross for you, you could say it manufactures an extraordinary store of extra energy or something). You can later choose to tap into the potential granted by your new redundant body part at any time during your turn to gain a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Well That's Awkward:** Redundant body parts grown with this ability occupy one inventory slot each. Unlike most inventory items, you cannot share these with your allies. \\ \\ {{fa>minus-circle?24&align=left}}**Strictly Temporary:** When you use an Overgrowth part to gain a free action, it disappears from your inventory (the sudden strain causes it to break and get harmlessly reabsorbed into your biomass). All unused Overgrowth parts disappear automatically at the end of each exploration turn. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Feels Good, Man:** When you gain Energy each round fro regenerating, you also gain a matching point of Attention to cover it. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Feels Good, Man:** When you gain Energy each round from regenerating, you also gain a matching point of Attention to cover it. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Regenerator School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
regenerator.1586231519.txt.gz · Last modified: 2020/04/06 21:51 by kyle