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wrestler [2020/10/29 09:09]
kyle
wrestler [2021/05/13 14:42] (current)
kyle
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 //Fighting dirty? There's no such thing. If somebody comes at you, use every advantage you can get.// //Fighting dirty? There's no such thing. If somebody comes at you, use every advantage you can get.//
  
-Wrestlers are exceptionally talented when it comes to desperate, close-quarters struggles for survival. The class primarily enhances grappling ability, providing a powerful control option for combat use regardless of what one's weapon of choice is. It's also conceptually very low-tech and inexpensive, making it available in practically every campaign setting imaginable. +Wrestlers are exceptionally talented when it comes to desperate, close-quarters struggles for survival. The archetype primarily enhances grappling ability, providing a powerful control option for combat use regardless of what one's weapon of choice is. It's also conceptually very low-tech and inexpensive, making it available in practically every campaign setting imaginable. 
  
 ^[[#Wrestler]] ^^Grab better. | ^[[#Wrestler]] ^^Grab better. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grapple:** When you use the Grab universal action, you no longer need to roll a trigger die to succeed; it always works. The relative size of your target doesn't matter; you can snatch up a mouse or cling to the back of a dragon with equal ease. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Grapple:** When you use the Grab universal action, you no longer need to roll a trigger die to succeed; it always works. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Reposition:** After you've inflicted the Grabbed condition to a target with a Grab action, you can reposition them to any other space adjacent to you that you like as an action. This can be handy for giving yourself cover or moving your target into danger. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** You can only reposition a target if you're capable of carrying them (under normal circumstances, this means only targets that are your own size or smaller). | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Reposition:** After you've inflicted the Grabbed condition to a target with a Grab action, you can reposition them to any other space adjacent to you that you like as an action. This can be handy for giving yourself cover or moving your target into danger. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** You can only reposition a target if you're capable of carrying them (under normal circumstances, this means only targets that are your own size or smaller). |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Goliath Lugger:** You know how to use a creature's own momentum against them. You treat any creature you have inflicted the Grabbed condition to as being one size smaller than they actually are for purposes of how much they encumber you. \\ \\ {{ra>doubled?24&align=left}}**Thrower Synergy:** If you know the Fastball Special ability from the Thrower class, Clever Wrestling allows you to throw creatures with it that would normally be too large. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Goliath Lugger:** You know how to use a creature's own momentum against them. You treat any creature you have inflicted the Grabbed condition to as being one size smaller than they actually are for purposes of how much they encumber you. \\ \\ {{ra>doubled?24&align=left}}**Thrower Synergy:** If you know the Fastball Special ability from the [[Thrower]] archetype, Clever Wrestling allows you to throw creatures with it that would normally be too large. |
 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Tackle:** You may use the Grab action as a free action immediately after moving. Your grabbed target must be adjacent to the space in which your move ended. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Tackle:** You may use the Grab action as a free action immediately after moving. Your grabbed target must be adjacent to the space in which your move ended. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Like Iron:** Wriggling loose from a Grabbed condition that you've inflicted is significantly harder than normal. Grabbed targets throw off the condition when their trigger die is 11+ instead of 9+. \\ \\ {{fa>plus-circle?24&align=left}}**Even You, Slinky:** You can (briefly) inflict the Grabbed condition even to creatures that know the Unbound ability from the [[Escapist]] class, which usually makes them completely immune. Such targets must make a recovery action or wait until the end of their turn to throw off the condition as normal, but always automatically succeed in recovery. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Like Iron:** Wriggling loose from a Grabbed condition that you've inflicted is significantly harder than normal. Grabbed targets throw off the condition when their trigger die is 11+ instead of 9+. \\ \\ {{fa>plus-circle?24&align=left}}**Even You, Slinky:** You can (briefly) inflict the Grabbed condition even to creatures that know the Unbound ability from the [[Escapist]] archetype, which usually makes them completely immune. Such targets must make a recovery action or wait until the end of their turn to throw off the condition as normal, but always automatically succeed in recovery. |
 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Literal Deathgrip:** If you die while grabbing somebody, the condition is not removed automatically. They still have to carry your corpse around until they manage to escape it. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Literal Deathgrip:** If you die while grabbing somebody, the condition is not removed automatically. They still have to carry your corpse around until they manage to escape it. |
wrestler.1603984164.txt.gz · Last modified: 2020/10/29 09:09 by kyle