User Tools

Site Tools


charlatan

This is an old revision of the document!


It's not a crime to dress like a nun! I wasn't even in the convent to steal anything this time, I just wanted to get laid.

If you're an adventurer that likes solving problems in ways that don't involve stabbing and you don't mind lying your ass off to do it, Charlatan is a highly useful class. Masters of disguise exist in almost any setting, making this class also easy to conceptually justify.

Charlatan Pretend to be something you're not.
caret-right Alter Ego Create alternate identities.
caret-right Face Artist More efficient and universal disguisery.
caret-right Possum Play dead.
caret-right Zero Become utterly boring.

Charlatan

Social plus-circleDisguise: You make yourself not recognizable as yourself through the use of makeup, latex, illusion or similar aesthetic trickery. You can freely change your perceived coloration, age, weight, ethnicity, sex, or similar. You cannot change your perceived species or radically change your body type, nor can you make yourself look precisely like another creature who already exists. Your voice, scent, and mannerisms remain unchanged.

minus-circleSelf Only: Part of your immense skill with disguises stems from your intimate familiarity with your own face/body. You cannot craft convincing disguises for anyone other than yourself.

minus-circleSlow Application: It takes a few minutes of continuous work to apply a disguise. You can remove a disguise as a single action.

minus-circleSkin-Deep: Your disguise only works when nobody examines it too closely. Makeup tends to smudge off, wigs go askew, etc. If you partake in too much physical activity, get soaked in water, get intimate with somebody, or some similar circumstance your disguise is ruined. The GM decides when and if this happens and will probably warn you of the potential for such if possible.

minus-circleCheck-Based: Roll a trigger die when you encounter anybody who's familiar with you. If the result is 5+, they don't recognize you; if not, then they see through the disguise. Once you've fooled a given creature once, they stay fooled until the end of the session.
caret-right Alternative plus-circleRoguish Deflection: If you get recognized, you can distract whoever's about to spot you right before they can put it together. This allows you to retry if you'd like.

minus-circleSupply Cost: Every time you avoid getting recognized after a botched disguise check, you must spend 1 Supply.

Alter Ego

Social plus-circleAlter Ego: You can create an alternate identity for yourself you can switch to by switching up your disguise. Your alternate identity has their own name, reputation and everything required to exist (if you play in a setting with social security numbers and credit cards, your alternate identity has their own).

plus-circleFlawless Mask: When in disguise as a specific alter ego, you cannot be recognized as yourself and no longer need to make Disguise checks when encountering others who are familiar with you.

plus-circleRenewable: You can burn an alternate identity or create a new one at any time. You have no limitation on how many alternate identities you can have at once.

minus-circleFraudster's Price: It takes a fair bit of time and effort to set up an entire alternative identity that won't fall apart on close inspection. Creating a new identity costs 5 Supply, but once set up it never expires or becomes unusable unless you want it to.

Face Artist

Utility plus-circleQuick Change: You can change disguises as a single action rather than requiring a few minutes.
Utility plus-circleShared Disguisery: You can disguise somebody else as quickly and well as you disguise yourself.
Utility plus-circleFashionista: You can provide any sort of clothing, uniform or costume on demand. Doing so requires a few minutes as you dig through your collection.

Possum

Social plus-circleJuliet's Repose: You can convincingly pretend to be dead through self-hypnosis, chemical assistance or other trickery- your heartbeat slows, your breathing lessens, and your temperature drops. When a creature examines your “corpse”, make a disguise check to hide the fact that you're faking it. You remain fully aware while feigning death and can stop at any time.

minus-circlePut Yourself Under: Faking your own death requires a few minutes of uninterrupted concentration to pull off.
caret-right Alternative plus-circleI Am Slain: You can pretend you are dead instantly at any time, including as an immediate reaction to taking damage (so you can make it look like the damage killed you).

minus-circleSupply Cost: Every time you instantly “drop dead”, you must spend 1 Supply.

Zero

Social plus-circleCunning Worm: You know how to disguise yourself as no one in particular- somebody so boring and unremarkable that they're difficult to notice. While disguised as a zero, you are generally ignored by everyone and nobody will be likely to even remember you were there. Enemies in combat target you last or don't bother to target you at all unless you give them good reason to. If you enter a crowd, you effectively disappear.

minus-circleWide Response: Passing as a zero is trickier than normal disguises, and provokes a disguise check from every creature you come in contact with (not just those who are already familiar with you). Roll a maximum of one check a round and use its results no matter how many creatures you come in contact with.

minus-circleAct A Dullard: If you do anything memorable, exciting or interesting (such as defending yourself in combat) your disguise is instantly ruined.
charlatan.1549056411.txt.gz · Last modified: 2019/02/01 14:26 by kyle