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| Dimensionist | Fold and distort space. | |
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| caret-right | Hammerspace | Whip things out quickly. |
| Enterprises | Dimensionist School | |
| Utility | plus-circleBag of Holding: In addition to the standard light and heavy inventory lists, you have a third type: extradimensional. Your extradimensional inventory has five slots and can be used to carry whatever you want just like your light and heavy inventories do. plus-circleSecrets: Only those with levels in Dimensionist can open an extradimensional inventory. While anybody can recognise that you're carrying more than meets the eye, nobody will be able to frisk you for what you've got in your third inventory. minus-circleHard to Open: Accessing your extradimensional inventory requires a procedure of work and 1 point of Supply or Component Pack use. Once you've accessed it, you can freely add or remove items from it but the inventory will automatically close again at the end of the current exploration turn. Accessing it again in the future requires another procedure and Supply/Component Pack use. minus-circleTake It With You: If you die or whatever while you have stuff stashed in your extradimensional inventory, it is unretrieveable. Only another Dimensionist can ever get such stored items back. |
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| Utility | plus-circleWard: When any ally adjacent to you is targeted by any attack, you can choose to immediately interrupt the attack by moving into your allies' space and moving them into any space adjacent to their previous space that you choose. The attack is then executed normally. If it was a melee or projectile attack, it targets you instead of the intended target. If it was an area attack, it targets everyone inside of its target zone as normal (but you could potentially have moved your ally outside of its target zone, thus sparing them from the effect). minus-circleConservation of Actions: Every time you use Bodyguard to take a hit for an ally, you may take one less action on your next turn. You may use Bodyguard a maximum of twice per turn. |
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| caret-right | Alternative | plus-circleNOOOOO: You can move up to 5 meters in order to take a hit for an ally instead of only doing so for adjacent ones. minus-circleExertion: Every time you take a hit for a non-adjacent ally, you lose 1 Endurance. |
| Dimensionist School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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