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Harbinger | Bring doom. | |
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caret-right | Compression | Perform procedures as actions. |
Enterprises | Harbinger School |
Utility | plus-circleThat Damn Kid is Back on the Escalator Again: You have a way of making everything more dangerous just through your mere presence. Whenever Escalation increases during battle, you have the option of causing it to increase by an additional +1 point. This effect is optional, but stacks when multiple Harbingers are present. | |
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Utility | plus-circleCalamity: The world is always just a breath away from something going terribly wrong. It seems like coincidence or bad luck to everyone else, but you know how to push in just the right way to make it happen on command. As an action, you can unleash a catastrophe in your current location such as a structural collapse, minor tectonic shift, explosion of heretofore undiscovered underground gas, meteor strike, freak weather pattern, disturbed colony of swarming insects, beast stampede, or similar. | |
calamity effects:
every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something?
Harbinger School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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