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harbinger

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  • Double escalation gain
  • all combatants critically hit more often
  • unleash a disaster that inflicts conditions on everybody
  • claim a target, deal +2 dam vs them until a different one is claimed, all targets movement away has impairment
  • link fate- bad things happen to one member of link, yhey happen to all
  • spread disease?
  • when you would kill a target, force them to flee or tell you who sent them instead
  • when someone damages you, your next attack vs them deals at least equal damage
  • cannot be attacked during surprise rounds/until your allies first full turn is over
  • pronounce doom on subject- subject is much more likely to die in way you specify
  • wounds you create are hard to heal?
  • dying curse? Might be better for pheonix
  • weird sister move- disguise doom as a blessing
  • chance to instantly kill a target, odds improve with higher Escalation, failure carries terrible consequences

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Harbinger Bring doom.
caret-right Compression Perform procedures as actions.
Enterprises Harbinger School

Harbinger

Utility plus-circleThat Damn Kid is Back on the Escalator Again: You have a way of making everything more dangerous just through your mere presence. Whenever Escalation increases during battle, you have the option of causing it to increase by an additional +1 point. This effect is optional, but stacks when multiple Harbingers are present.
Utility plus-circleCalamity: The world is always just a breath away from something going terribly wrong. It seems like coincidence or bad luck to everyone else, but you know how to push in just the right way to make it happen on command. As an action, you can unleash a catastrophe in your current location such as a structural collapse, minor tectonic shift, explosion of heretofore undiscovered underground gas, meteor strike, freak weather pattern, disturbed colony of swarming insects, beast stampede, or similar.

calamity effects:

  • damage all creatures, obv
  • inflict conditions
  • node becomes difficult terrain/impassible (lots of work can bypass)
  • maybe a table of random calamities? Could be more fun+specific and gameable
    • earthquake
    • explosion
    • deadfall
    • virulence
    • firestorm
    • mutagens
    • choking cloud
    • Discharge (electric)
    • flash floods
    • Volcanic rift
    • Entropy
    • Tornado
  • gatecrasher: the biggest baddest mother on the encounter list is gonna turn up soon, and it's in a bad mood son
  • tremor: shit starts shaking, everybody loses balance, terrain gets deformed and maybe even impassible
  • explosion: something pops my dude, damages all up in here to everybody
  • pestilence: you didn't know it but somebody was sick or something, now everybody's sick and rapidly DOTing
  • firestorm: everything burns, maybe not for long if you're in a damp cave but that oil slick you didn't see before says it still burns. your. ass. maybe variants for other elements too?
  • noxious cloud: everybody's choking and bleary and nauseous and can't see shit
  • deadfall: hit from above suckaaaaa. part of the roof, tree branch, falling rock. Nothing like that around? METEORITE

every calamity has an associated die chart of results, like rolling higher lets you control the epicenter or shield some of your allies or something?

  • can roll twice and pick which calamity happens
  • better calamity results
  • not a fuckin lot else, need a different paradigm
  • one for keeping self/allies safe
  • one for screwing over others
  • BETTER PARADIGM: every type of calamity is a separate skill, with lots of alternative pushes to improve their outcomes by requiring more investment. default: calamities cost nothing to create, not even actions, but are completely neutral and make things worse for everybody when you do it.
    • weather
    • gatecrasher
    • explosion (damage and conditions, the basic calamity)
    • tremor

Enterprises

Harbinger School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
harbinger.1595368237.txt.gz · Last modified: 2020/07/21 15:50 by kyle