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Martyr | Suffer in place of others. | |
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caret-right | Scapegoat | Take others' misery upon yourself. |
caret-right | Scar Tissue | Being attacked increases defense. |
Enterprises | Martyr School |
Protection | plus-circleBodyguard: When any ally adjacent to you is targeted by any attack, you can choose to immediately interrupt the attack by moving into your allies' space and moving them into any space adjacent to their previous space that you choose. The attack is then executed normally. If it was a Melee or Remote attack, it targets you instead of the intended target. If it was a Whelm attack, it targets everyone inside of its target zone as normal (but you could potentially have moved your ally outside of its target zone, thus sparing them from the effect). minus-circleConservation of Actions: Every time you use Bodyguard to take a hit for an ally, you may take one less action on your next turn. You may use Bodyguard a maximum of twice per turn. |
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caret-right | Alternative | plus-circleNOOOOO: You can move up to 5 meters in order to take a hit for an ally instead of only doing so for adjacent ones. minus-circleExertion: Every time you take a hit for a non-adjacent ally, you lose 1 Energy. |
Protection | plus-circleOmelas: As an action, you can transfer one or more of an adjacent target's standard or elemental conditions to yourself. The target immediately recovers from any of the conditions you remove from them and you immediately start to suffer from their negative effects until you recover from them. plus-circleCurse-Eater: If for whatever reason you are immune to a condition you transfer from a target, the target still loses the condition but you do not gain it. It simply gets cured. minus-circleNot Up for Grabs: You can only use Scapegoat to transfer standard or elemental conditions. Universal conditions (Grabbed) cannot be transferred with this ability. |
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Protection | plus-circleMakes You Stronger: Whenever you are damaged by an attack, you take -1 damage from all later attacks made against you until the beginning of your next turn. This can reduce damage to 0 but not below 0. The effect is cumulative if you are the target of multiple attacks. minus-circleGotta Leave a Mark: Attacks made against you that fail or whose damage is reduced to 0 do not increase further defense with this ability. Only attacks that hit and deal at least 1 damage to you give any benefit from Scar Tissue. |
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Martyr School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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