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mimic

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  • also mimic all modifying abilities known by the original
  • blue magic: spend mojo to memorize any specific move until the end of the exploration turn

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Mimic Do as others do.
caret-right Gogo “Learn” allies' abilities.
caret-right Mirroreye Longer range.
caret-right Scarecrow Mimic enemies.
Enterprises Mimic School

Mimic

Utility plus-circleMonkey See: If you see something being done, you can copy it… once. When an ally takes any action within 5 meters of your location, you can spend an action of your own during the same turn to mimic it.

plus-circleMonkey Do: If the mimicked action was granted by a class (such as most weapon attacks), then you are considered to have the relevant class for the instant it takes to mimic the action. If the mimicked action is granted by an advanced ability from a class (such as Slow from the Chronomancer class or Size Up from the Negotiator class), you are considered to have both the class and the relevant advanced ability for the instant it takes to mimic the action.

plus-circlePersonalized: Mimicked actions use your own position, combat statistics and trigger die (if relevant). If the mimicked action costs resources (Provisions, Supplies, or Mojo), you must pay it and you cannot mimic an ability that potentially costs resources if you do not currently have any appropriate resources of your own remaining. If you know any abilities that would potentially upgrade an action you are mimicking (such as an elemental class adding a condition to a weapon attack) then they are applied as normal to the mimicked action.

minus-circleLimits: You can only mimic actions taken by allies, not enemies. You can only mimic actions taken during the same phase by an ally that has taken their action before you- anything they did last round is irrelevant.

minus-circleConstrained Copy: Mimicry only momentarily grants you the bare minimum class (and maybe one advanced ability) required for you to produce the same effect as your ally; it does not grant any additional bonuses or modifications the original effect had due to other abilities known by the ally you're mimicking such as added conditions, range enhancements, etc. As soon as you've used the mimicked ability, you lose access to the granted class/ability. If the granted class and ability both give different actions, you still can only produce the one you're actually mimicking.

Gogo

Utility plus-circleMercurial Skillset: By spending a procedure, you can temporarily learn any class known by a present ally and use it as if it were your own. This is not like regular mimickry because it grants an ongoing, dependable capability instead of a quick single action. For example, if an ally has levels in the Healer class you could use this ability to also have access to the Healer class, or maybe mimic another ally's Gunslinger class to give your team more ranged offensive ability.

minus-circleConstant Exposure: You have to remain in the company of whoever you're mimicking in order to keep it up. If you start a new exploration turn in a different node than whoever you're mimicking, you automatically lose the mimicked class.

minus-circleSingle Copy: Mimicking an entire skillset requires a good amount of concentration. You can only use Gogo to mimic a single class at a time, and cannot ever use it to mimic an advanced ability from any class. You can change which class you're imitating by spending another procedure.

minus-circleMojo: Every time you take on a new class with Gogo, you must spend 1 Mojo.

Mirroreye

Utility plus-circleLong Range Imitation: You can mimic any action you see being taken within 20 meters instead of only 5.

Scarecrow

Utility plus-circleBack At Ya: You can mimic any enemy action that happened during the previous phase, not just ally actions.

Enterprises

Mimic School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
mimic.1592856613.txt.gz · Last modified: 2020/06/22 14:10 by kyle