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reagent

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  • forget old complicated fusion rules, lets make this simple: add levels together, add combat ratings, add resource counts. size is equal to largest participant. if this increases inventory beyond 10 items, excess are dropped. reduced actions is acceptable tradeoff for increased power. fused beings cannot be fused again. takes a procedure to do or undo, is undone automatically if Flesh is lost. unfusing prevents any further fusion until all parties get a good night's sleep
    • quicksilver: fuse or unfuse as an action
    • takeover: fuse with the unwilling, fight for control. can be canceled with exorcist ability from helsing
    • garnet: fusion is not undone by any external circumstance, fission has no refactory period
    • latency: can discard any weaknesses possesed by only one member of the fusion, depending on if it's wanted or not. Also, when both participants have the same class, add another ability from that class to the fusion for free.
    • troika: can fuse up to three creatures at once

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Reagent Fuse with others.
caret-right Cerberus Three heads.
Enterprises Reagent School

Reagent

Protection plus-circleHidden Mastermind: Your heads are very talented at coordinating, or maybe one of them is simply incredibly protective of the other. When you are targeted with any attack, you choose which head takes the blow instead of the attacker choosing.

Kuato

Protection plus-circleHidden Mastermind: Your heads are very talented at coordinating, or maybe one of them is simply incredibly protective of the other. When you are targeted with any attack, you choose which head takes the blow instead of the attacker choosing.

Enterprises

Reagent School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
reagent.1593664663.txt.gz · Last modified: 2020/07/01 22:37 by kyle