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ritualist

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  • sacrifice flesh in place of supply
    • blood renewal: sacrifice flesh to gain energy regen equal to flesh lost. at end of exploration turn, heal sacrificed flesh for free. dunno, replicable via healer's regen trick, maye a no go
    • life inversion: for 1 round: restoring 2 energy causes loss of 1 flesh
    • reaping: gain energy from deaths within 10m (+1 per 5 levels of subject)
    • dark knight: choose to lose 1 energy for +2 damage, or 2 energy for +5 damage

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Ritualist Blood for power.
caret-right Entropy Speed or slow damage taken.
Enterprises Ritualist School

Ritualist

Utility plus-circleBloodletting: Every time you would need to spend a point of Supply (or one use of an appropriate resource pack item) to power an ability or effect, you can choose to lose a point of Flesh instead and keep your resources. You can even use such effects when you have no Supply/resources remaining at all by substituting your own Flesh.

minus-circleEffects Only: You cannot use Ritualist to substitute Supply/resource costs for things other than powering abilities, such as feeding yourself, creating establishments, paying fees, or similar.

Enterprises

Ritualist School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
ritualist.1580677944.txt.gz · Last modified: 2020/02/02 14:12 by kyle