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sovereign

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  • Stare down/force kneel
  • requisition- make them give you something they're holding
  • turn bonded npc into permanent servitor
  • destroy attention of target
  • dominion- social abilities work across language barriers?
  • always stand out in a crowd, be assumed leader
  • convrrt your own attention to energy
  • warbanner- all sworn to it/you gain bonuses
  • wrest control of minions+chumps

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Sovereign Exude authority.
caret-right Dictum Forbiddances drain Attention.
caret-right Submission Force surrenders.
Enterprises Sovereign School

Sovereign

Social plus-circleBearer of the Crown: You may choose for outsiders to see you as the undisputed leader of any group of allies you're with, whether that is technically true or not. Anyone you meet will assume that you speak for the rest of your group and generally won't bother with them, which can be detrimental or quite useful depending on the circumstance.
Offense plus-circleForbiddance: Your authoritative commands give others pause, unwilling to disobey something you've forbidden them. As an action, you can issue a forbiddance to any target within 10 meters. Pick one of the following: movement actions, offensive actions, other actions. The target of this ability cannot take actions of the proscribed type until the beginning of your next turn. If you're not sure what category a given action would fall into, the referee makes the call.

minus-circleInstincts Intact: The subject can still take whatever free actions they want. This ability only prevents them from using their normal actions each round in a specified manner.

minus-circleCommandment Limits: You may only use this ability to issue forbiddances to creatures whose level is equal to or less than your own, and only creatures with whom you have the ability to communicate (you must share a language and be visible/audible/whatever to each other).

minus-circleGame Recognise Game: You cannot issue forbiddances to other creatures that also have at least one level in Sovereign.

doubledBeastmaster Synergy: The Beastmaster class allows you to communicate with animals (or all simple-minded creatures if you learn the Behaviorist ability from that class). This allows you to issue forbiddances to them if you desire.
Protection plus-circleInimitable: Nobody can successfully disguise themselves as you or otherwise impersonate you unless they also have at least one level in Sovereign.

Dictum

Offense plus-circleYS ATUN VRAMA PRESH: When you issue a forbiddance to a target, the target also immediately loses Attention equal to the difference in levels between yourself and them. For example, if you're level 8 and you issue a forbiddance to a level 5 creature, they immediately lose up to 3 Attention.

minus-circleNot Actually a Weapon: Targets cannot lose Energy or Flesh from being issued a forbiddance, only Attention.

Submission

Utility plus-circleForce Surrender: As an action, you can attempt to force any creature within 2 meters to surrender to you. This is not pure intimidation; success means that the creature is both in awe of you and believes that you will treat them fairly. Roll a trigger die: if the result is 7+, the action succeeds and the target immediately surrenders themselves to your power.

minus-circleRequired Imbalance: In order to attempt to force a target to surrender, at least one of the following conditions must be true: the target's level is lower than yours, the target is outnumbered by you/your allies, or the target has lost at least 1 point of Vitality. If none of these conditions are true, then they will be unwilling to entertain your offer at all.

minus-circleMojo Drain: When you roll the trigger die to attempt to force a surrender and the result is 1-6, then doing so costs 1 point of Supply/Mojo Catcher use. You cannot use this ability at all if you have no Supply/Mojo Catcher uses remaining.
caret-right Alternative plus-circleAt Your Service: When you force a target to surrender to you, you can immediately hire them as a follower. They will serve you as loyally as any other follower until the end of the session.

minus-circleHiring Fee: Turning a surrendered target into a follower carries the normal hiring fee (3 Supply up front).
Sidebar: Followers
You can hire an NPC to come along with you on your adventures as a follower. Followers are generally under your control and do what you want them to for as long as they remain in your service, including fighting at your side and helping you carry the loot. In order to be hired as a follower, an NPC must be willing, sapient (they cannot have the Simple weakness) and be of equal or lesser level than yourself. Followers remain in your employ until the end of the session, upon which point you must re-hire them if you want them to come along again the next time.

In order to hire a follower, you must pay an up-front fee of 3 Supply plus expenses. Followers immediately consume/spend/stash their 3 Supply hiring fee, removing it from the game. This means that they do not bring it with them for use on your adventure together, nor can you steal it from their pockets or loot it off their corpse. If your follower consumes or uses Supply in any way, you must be willing to pay the associated costs for them.

Every time a follower accumulates a point of Stress, roll a trigger die. If you roll a number equal to or less than that follower's total current Stress, they desert you (either immediately or at the next available opportunity). In addition to all the normal means of accruing Stress, followers automatically gain a point of Stress every time you significantly mistreat them (referee's call).

Although you control your followers, the referee always has the option of taking temporary control of them if they decide that the NPC would behave differently than you want them to. For example, if you have a habit of using followers as bait or trap-springers, they'll probably refuse after the first time they get hurt doing so. If you hire a known glutton as a follower, the referee can say that they eat the forbidden pie you gave them to carry even if you specifically told them not to. That kind of thing.

Enterprises

Sovereign School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
sovereign.1582923373.txt.gz · Last modified: 2020/02/28 13:56 by kyle