User Tools

Site Tools


trickster

This is an old revision of the document!


They say lying is evil, but I rather disagree. Lying is a tool that can be put to all manner of purposes, especially when your business is adventuring.

A Trickster is a fast-talking con artist. The weapons don't have to actually be out for there to be a battle going on, an invisible battle of information and trust that the clueless chumps that surround a Trickster are nearly ignorant of. In such waters, the fish rarely recognize the sharks until it's too late.

Trickster Bluff and mislead.
caret-right Assassin Slay those you know best.
caret-right Doublespeak Send hidden messages and spot lies.
caret-right Greedo Avoid being blamed.
caret-right Reverse Psychology Manipulate via anti-suggestion.
caret-right Tongue Slip Trick chumps into telling you things.
Enterprises Trickster School

Trickster

Social plus-circleSilvertongue: You know how to tell extremely believable lies. So long as nobody actually has a way of disproving anything you're saying, they'll believe you.

minus-circleThis Ain't Diplomancy: If you tell a weird or suspicious lie, listeners will definitely still try to verify before they take any action on it even if it seems believable as you tell it. If you tell a really outrageous or bizarre lie, they just straight-up won't believe you.

Assassin

Offense plus-circleProfessional Killer: You've turned your talent for deception and social ruthlessness to darker ends, letting you more efficiently slay those you've studied. You can declare any single creature in the game universe to be your “mark”. For every substantial piece of information you learn about a creature after you have declared them your mark, you may treat your level as +1 higher than it actually is for purposes of assassinating them and you gain +1 bonus damage against them with all weapon attacks.

minus-circleSubstantial Information: Substantial pieces of information shed some amount of light on the mark's personality, background, or motivations- things like “collects rare pornography”, “takes their coffee with two creams and no sugars”, or “has a pet cat named Mr. Boopsyfloof” are all good pieces of information, but things like “has two eyes”, “doesn't like being punched”, or “is taking a bath right now” are not good pieces of information.

minus-circleSingular Target: You can only have one mark at a time. If you declare a new mark before finishing off the old one, you lose any accumulated bonuses.

minus-circleThe Hunt: Only information you find out about a creature after declaring them a mark counts for this ability- if you already knew a bunch of information about a creature before declaring them a mark, you can't use any of it for a bonus.
Offense plus-circleBetrayer: You deal +5 damage with all attacks against any creature that you have achieved a relationship of Friend with.

plus-circleFratricide: You deal +5 damage and always automatically critically hit with all attacks against any creature that you have achieved a relationship of Bond with.

Doublespeak

Social plus-circleCant: You can slip secret messages into your communication by using allusions, slang and innuendo that your allies (or whoever else you choose) can understand but anyone else listening/watching you would not even notice.
Social plus-circleLie Detection: You can't bullshit a bullshitter. Whenever you are listening to another creature speak, you can ask the referee if they're telling the truth. The referee secretly rolls a die where you can't see- if the result is 4+, then the referee tells you honestly if they're telling the truth or if they seem like they're hiding something. If the result is 1-3, the referee simply tells you that they are telling the truth whether that's accurate or not.

plus-circleSocial Fog: If the creature you are using Lie Detector on also has levels in the Trickster class, Lie Detector automatically fails.

Greedo

Social plus-circleHe Shot First: If you should find yourself in a situation where you need to beat, rob, murder or otherwise exploit somebody but there are witnesses around who might disapprove, you know how to spin it to make yourself look vindicated and your victim seem like the aggressor.

minus-circleSorry About the Mess: You must spend 1 Supply/Mojo Catcher use to make your deception look good. Your deception is fleeting and won't hold up to intense scrutiny, but will totally buy you enough time to flee the scene if necessary.
Social plus-circleThe “I Didn't Do It” Boy: If you get caught red-handed in any sort of trouble that isn't too serious (stuff like vandalism, petty theft, and so on but probably not murder or arson) you can protest innocence so convincingly/comically that you don't have to face any real consequences for it.

Reverse Psychology

Social plus-circleJust Don't Throw Me in the Briar Patch: If you tell any party that personally dislikes you to do something, roll a trigger die. If the result is a 5+, they will always do the opposite without even taking time to think about it.

minus-circleOpposition: In order to use reverse psychology on a subject, the subject must have some form of animosity or dislike for you. Neutral or friendly types are immune to this type of manipulation.

minus-circleNot An Idiot: The referee might rule some reverse psychology attempts to automatically fail if they proscribe actions which would clearly help you or hurt the target (“I sure hope you don't untie me and give me my gun back” or “Hey, I bet you're too chicken to jump in that oven” are two such examples). Successfully tricking a subject in a way that immediately reveals it was a trick might also make the subject immune to further reverse psychology, at least for a while.

plus-circleAn Idiot: On the other hand, subjects that hate you a whole lot and are really, really stupid can be reverse-psychology manipulated into pretty much anything.
caret-right Alternative plus-circleRephrase: If you fail to reverse-psychology a target, you can retry your check if you'd like.

minus-circleSupply Cost: Every time you retry a reverse psychology check, you must spend 1 Supply/Mojo Catcher use.

Tongue Slip

Social plus-circleConversational Trickery: You have a way of making others talk about themselves even when they don't want or mean to. If you can engage a subject in conversation for at least a single procedure of time, you may compel them to truthfully answer any personal question you ask of them, such as their greatest fear, true loyalty, current goal or whatever.

minus-circleEmbarrassing Slip-Up: After providing the answer to your question, the subject will be more guarded around you and won't answer anything else through the use of this ability for the rest of the session.
caret-right Alternative plus-circleYou're Doing Fine: You can choose for a creature who just told you something juicy to not even realize it, allowing you to gain more information from them and not let on that you've even learned anything to begin with.

minus-circleSupply-Driven: Hiding your trickery from a creature costs 1 Supply or Mojo Catcher use per time that you do so.
Social plus-circleMonologue: If a creature believes that you are in their power (they have you captured, confined, or they simply believe themselves to completely and overwhelmingly outclass you) then you can provoke them into telling you anything you want about themselves, their plan, anything. You are not limited to only one piece of information. They hold nothing back. Note that you do not actually have to be under your target's power, they need only believe that you are.

Enterprises

Trickster School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
trickster.1565979157.txt.gz · Last modified: 2019/08/16 12:12 by kyle