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investigator [2020/03/19 22:23]
kyle
investigator [2020/11/19 13:42] (current)
kyle
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Keep your eyes open, you never know what will be helpful. There's a doughnut on the table there. Take doughnut, use doughnut on raccoon? No, try give raccoon doughnut. Nice! Open hatch, North. Now we're getting somewhere.//+//Keep your eyes open, you never know what will be helpful. There's a bagel on the table there. Take bagel, use bagel on raccoon? No, try give raccoon bagel. Nice! Open hatch, North. Now we're getting somewhere.//
  
-Investigators know that there are cracks everywhere, if you know where to look for them. Their abilities of perception range from the uncanny to the awe-inspiring, but are never necessarily supernatural in nature and thus the class can be available in a wide range of settings.+Investigators know that there are cracks everywhere, if you know where to look for them. Their abilities of perception range from the uncanny to the awe-inspiring, but are never necessarily supernatural in nature and thus the archetype can be available in a wide range of settings.
  
 ^[[#Investigator]] ^^Make uncanny observations. | ^[[#Investigator]] ^^Make uncanny observations. |
 |{{fa>caret-right?24}} |[[#Intuition]] |Search for intangible qualities. | |{{fa>caret-right?24}} |[[#Intuition]] |Search for intangible qualities. |
-|{{fa>caret-right?24}} |[[#Sharpeye]] |Immunity to Bleary and find extra cash. |+|{{fa>caret-right?24}} |[[#Sharpeye]] |Immunity to Bleary, find extra resources. |
 |{{fa>caret-right?24}} |[[#Sherlock]] |Deduce from the clues. | |{{fa>caret-right?24}} |[[#Sherlock]] |Deduce from the clues. |
 |{{fa>caret-right?24}} |[[#Target Definition]] |Know where they are. | |{{fa>caret-right?24}} |[[#Target Definition]] |Know where they are. |
 |{{fa>caret-right?24}} |[[#Truesight]] |See the truth. | |{{fa>caret-right?24}} |[[#Truesight]] |See the truth. |
-^[[#Enterprises]] ||Investigator School \\ Laboratory |+^ ^^^
  
 ====== Investigator ====== ====== Investigator ======
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 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Forensics:** When you search an area, you gain an understanding of the sequence of most significant events that happened there recently. For example, at a murder scene you gain information about where/how the victim was killed, how many creatures were involved, what was left behind, and similar details. The referee describes the clues and markers you find and what they mean. The most important things that the referee must reveal if at all applicable: what happened here, and how? \\ \\ {{fa>plus-circle?24&align=left}}**Construct a Timeline:** You also gain a solid estimate of the exact time in the past at which every individual event that left clues for you to follow happened. Your timeline is always accurate in terms of which events happened in what order, and close to accurate in terms of absolute time depending on how long ago they happened. For example, you could probably narrow down something that happened last night to within 15 minutes of its actual time, but something that happened centuries ago might get you no closer than a year or two. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Forensics:** When you search an area, you gain an understanding of the sequence of most significant events that happened there recently. For example, at a murder scene you gain information about where/how the victim was killed, how many creatures were involved, what was left behind, and similar details. The referee describes the clues and markers you find and what they mean. The most important things that the referee must reveal if at all applicable: what happened here, and how? \\ \\ {{fa>plus-circle?24&align=left}}**Construct a Timeline:** You also gain a solid estimate of the exact time in the past at which every individual event that left clues for you to follow happened. Your timeline is always accurate in terms of which events happened in what order, and close to accurate in terms of absolute time depending on how long ago they happened. For example, you could probably narrow down something that happened last night to within 15 minutes of its actual time, but something that happened centuries ago might get you no closer than a year or two. |
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Biography:** Once per exploration turn you can learn details such as origin, nationality, marital status and so forth about a single target simply by observing them. You can ask one question about a target and get an honest answer without actually asking them anything at all- or alternately, you can just ask the referee to tell you something illuminating or interesting about the target that isn't readily apparent at first glance. Biography reveals information relevant to a target's background, personality or hobbies but not necessarily specific information they know (such as where they hid the diamonds). |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Biography:** Once per exploration turn you can learn details such as origin, nationality, marital status and so forth about a single target simply by observing them. You can ask one question about a target and get an honest answer without actually asking them anything at all- or alternately, you can just ask the referee to tell you something illuminating or interesting about the target that isn't readily apparent at first glance. \\ \\ {{fa>minus-circle?24&align=left}}**Visually Cued:** This ability reveals information relevant to a target's background, personality or hobbies but not necessarily specific information they know (such as where they hid the diamonds). |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Pierce the Veil:** As an action, you can choose to see the truth of all things within 20 meters of your location until the beginning of your next turn. This pierces all forms of stealth, disguise, illusion or camouflage including but not limited to those created by the following classes: \\ [[Charlatan]] \\ [[Ghoul]]: Fetch \\ [[Shadow]] \\ [[Thief]]: Duplicity \\ [[Undead]]: Masquerade \\ \\ {{fa>minus-circle?24&align=left}}**You Only:** Truesight does not actually dispel trickery, only reveal the truth underneath it to you. You can share your information with allies, but they'll have to take your word for it. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when using Truesight. If the result is 1-3, then doing so cost 1 Mojo. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Pierce the Veil:** As an action, you can choose to see the truth of all things within 20 meters of your location until the beginning of your next turn. This pierces all forms of stealth, disguise, illusion or camouflage including but not limited to those created by the following archetypes: \\ [[Abomination]]: Insensible \\ [[Charlatan]] \\ [[Darkseeker]]: Blind Spot \\ [[Ghoul]]: Fetch \\ [[Illusionist]] \\ [[Shadow]] \\ [[Spirit]] (when trying to appear mundane) \\ [[Thief]]: Duplicity \\ [[Undead]]: Masquerade \\ \\ {{fa>minus-circle?24&align=left}}**You Only:** Truesight does not actually dispel trickery, only reveal the truth underneath it to you. You can share your information with allies, but they'll have to take your word for it. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Roll a trigger die when using Truesight. If the result is 1-3, then doing so cost 1 Mojo. |
 ^ ^^^ ^ ^^^
- 
-====== Enterprises ====== 
- 
-^Investigator School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
  
investigator.1584678203.txt.gz · Last modified: 2020/03/19 22:23 by kyle