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wishmaster [2020/08/27 14:21] kyle |
wishmaster [2020/11/19 13:31] (current) kyle |
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| //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// | //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// | ||
| - | Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler' | + | Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler' |
| ^[[# | ^[[# | ||
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| |{{fa> | |{{fa> | ||
| |{{fa> | |{{fa> | ||
| - | |{{fa> | + | |{{fa> |
| - | ^[[# | + | ^ ^^^ |
| ====== Wishmaster ====== | ====== Wishmaster ====== | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
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| ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against " | ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against " | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ^More Wishes ^Safe |You may make +1 additional wish this session. | | + | ^More Wishes ^Safe |You gotta try, right? |
| ^::: ^Normal |You may make +2 additional wishes this session. | | ^::: ^Normal |You may make +2 additional wishes this session. | | ||
| ^::: ^Risky |You may make +3 additional wishes this session. | | ^::: ^Risky |You may make +3 additional wishes this session. | | ||
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| ^::: ^ Complications | ^::: ^ Complications | ||
| ^::: ^10-12 |Nothing interferes with your accumulation of power. | | ^::: ^10-12 |Nothing interferes with your accumulation of power. | | ||
| - | ^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random | + | ^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random |
| ^::: ^4-6 |Shatter your health. You gain three random injuries. | | ^::: ^4-6 |Shatter your health. You gain three random injuries. | | ||
| ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | ||
| + | ^ ^^^ | ||
| + | ^Safety ^Safe |All incoming attacks have a failure chance of 3 for remainder of session. | | ||
| + | ^::: ^Normal |All incoming attacks have a failure chance of 6 for remainder of session. | | ||
| + | ^::: ^Risky |All incoming attacks have a failure chance of 9 for remainder of session. | | ||
| + | ^::: ^ Complications | ||
| + | ^::: ^10-12 |No side effects whatsoever. Enjoy your special protection. | | ||
| + | ^::: ^7-9 |All enemies can see that you're clearly protected and can avoid wasting attacks on you/ | ||
| + | ^::: ^4-6 |If you attack or make any other offensive actions of your own, you immediately lose your protection. | | ||
| + | ^::: ^1-3 |You are immediately turned to stone for the remainder of the session (as endstate of the Petrifying effect). Restoring you to normal early also removes your protection. | | ||
| + | ^ ^^^ | ||
| + | ^Success ^Safe |Turn any 1 trigger die result into a 12. | | ||
| + | ^::: ^Normal |Turn any 2 trigger die results into 12. | | ||
| + | ^::: ^Risky |Turn any 5 trigger die results into 12. | | ||
| + | ^::: ^ Complications | ||
| + | ^::: ^10-12 |Save your free 12 results for whenever you need them. Unused ones go away at the end of the session. | | ||
| + | ^::: ^7-9 |You cannot save your 12s for later and must use them on your next available trigger die rolls. | | ||
| + | ^::: ^4-6 |You cannot save your 12s for later. After using all your automatic 12s, you immediately have an equal number of automatic 1s on further trigger die rolls afterward. | | ||
| + | ^::: ^1-3 |You cannot save your 12s for later. Every time you roll a trigger die and make it an automatic 12, you also lose 1 point of Flesh. | | ||
| ^ ^^^ | ^ ^^^ | ||
| ^Wealth ^Safe |Gain 2 Dosh. | | ^Wealth ^Safe |Gain 2 Dosh. | | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| ^ ^^^ | ^ ^^^ | ||
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| ^ ^^^ | ^ ^^^ | ||
| - | ====== | + | ====== |
| ^ ^^^ | ^ ^^^ | ||
| - | ^{{ra> | + | ^{{ra> |
| + | |{{fa> | ||
| ^ ^^^ | ^ ^^^ | ||
| - | ====== Enterprises ====== | ||
| - | |||
| - | ^Wishmaster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||