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Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.
(check the Thrown Effects Index for an exhaustive list)
Throw Synergies | |
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Archer | Trick Arrow: Shoot throwable effects from your bow. |
Spewer | Turbulence: Cancel thrown effects passing through its area. |
Sprinter | Energized: Drop a throwable as part of a movement action. |
Thrower | Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9). Juggler: Can catch and redirect any thrown effect. Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack. |
Thrown Effects | |
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Chef | Bait: Deploy delicious lures. Tonic: Can throw the tonic wherever, whoever gets to it and picks it up can drink it to get its benefits. |
Concoctionist | Concoctionist: Weapon attack. |
Firebug | Firebug: Inflict Burning condition. Fireproof: Snuff out flames. Molotov: Burn an area. |
Geomancer | Geomancer: Roughen or smooth an area. Pillar: Create a pillar of earth. Pit: Create a pit. |
Hex | Hex: Inflict Cursed condition. |
Hivekeeper | Throw Nest: Weapon attack. |
Smoker | Smoker: Create a concealing smoke cloud. |
Thrower | Thrower: Weapon attack. |