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Imperial colony on the western shore of the Black Horizon. Has players' allegiance.
Authority | ||
---|---|---|
Alliance | 1 | |
→ | Hungry Starfish | |
Diplomacy | 3 | |
→ | Hungry Starfish | |
Irontree Horde | ||
Channel 5 | ||
Territory | 3 | |
Total/Rating: 7/3 |
Prosperity | ||
---|---|---|
Roads | 1 | |
Settlements | 2 | |
→ | Namico | |
Raven's Perch | ||
Stipends | 2 | |
Total/Rating: 5/3 |
Security | ||
---|---|---|
Soldiers | 3 | |
→ | Trotter Cavalry | |
Namico Rangers | ||
Starfish Impalers | ||
Militia Barracks | 1 | |
→ | Trotter Cavalry | |
Total/Rating: 3/2 |
Hungry Starfish | Helpful |
---|---|
Irontree Horde | Neutral |
The Mothership | Unfriendly |
Channel 5 | Neutral |
Squads | |||
---|---|---|---|
Asset | Squads | Level | Members |
Trotter Cavalry | First | 6 | 10/10 |
Second | 5 | 10/10 | |
Third | 5 | 10/10 | |
Namico Rangers | First | 5 | 3/10 |
Second | 6 | 10/10 | |
Third | 6 | 10/10 |
Asset | Progress |
---|---|
Champion (GDS Avatar) | 1/3 |
A nearby gillman tribe, the Hungry Starfish place a high cultural importance on hospitality. They were the first allies that the Imperial colonists made, and remain one of the truest despite several near-misses on diplomatic incidents and cultural clashes.
Level | Attributes |
---|---|
4 | A-1 / P-2 / S-1 |
Territory | Authority | Five regional hexes. | ||
---|---|---|---|---|
Settlement (Hungry Starfish) | Prosperity | A small tribal village in the reef with a zone of influence of 2 regions. Lots of aquaculture. | ||
Soldiers: Gillman Impalers | Security | One squad of gillman impalers. | ||
Soldiers: Gillman Slingers | Security | One squad of gillman slingers. |
A large band of lowlife corsairs. The faction was founded when Captain Sharphill committed treason and then fled justice, and even after his execution the island he claimed continues to draw a large number of well-armed corsairs, pirates and scoundrels in search of easy plunder. Only their lack of working ships keeps their threat level under control.
Level | Attributes |
---|---|
6 | A-1 / P-2 / S-3 |
Territory | Authority | Five regional hexes. | ||
---|---|---|---|---|
Settlement (Whore Island) | Prosperity | A former gillman village named White Sands, the island was renamed Whore Island in hopes of attracting more people to it. Has a zone of influence of two regions. | ||
Stipends | Prosperity | The unknown leadership of the Sharphill Scum can access up to four extra Supply per session from their settlement. | ||
Soldiers: Corsair Boarders | Security | Three squads of corsair boarders. | ||
Soldiers: Corsair Sharpeyes | Security | Three squads of corsair sharpeyes. | ||
Rabble | Security | Six squads of rabble. |
The Irontree Horde is a collective of trog raiders held together by their charismatic leader Vornheim Two-Fingers. Most members of the Horde are feasting and fighting in their cavern headquarters at any given time, but groups of one to three squads go out raiding with great frequency. Having no settlements or territory, the Horde also has no way to support troops in the field and this keeps their significant threat level much more localized.
Level | Attributes |
---|---|
3 | A-0 / P-0 / S-3 |
Soldiers: Trog Vipers | Security | Three squads of trog vipers. | ||
---|---|---|---|---|
Soldiers: Trog Gunslingers | Security | Three squads of trog gunslingers. | ||
Soldiers: Trog Flamers | Security | Three squads of trog flamers. |