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lacerator [2020/10/19 14:37]
kyle [Rend]
lacerator [2021/02/18 11:55] (current)
kyle [Savage]
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 //That's a lot of scratches. Tell me while I start sewing them up: did you have a bad time, or a really good one?// //That's a lot of scratches. Tell me while I start sewing them up: did you have a bad time, or a really good one?//
  
-Lacerators wield fang and claw or a small, stabby weapon like a daggerThis makes the class quite common among both animals and people and is an excellent choice for anybody that wants close-rangevicious fighting style.+^{{ra>key?48|Possible Keystones}} |1Shiv made from toothbrush. \\ 2. Fake vampire fang dentures. \\ 3. Exhaustive list of animal-skinning techniques. \\ 4. Scratching post. \\ 5. Five-Finger Fillet trophysecond place. \\ 6. Ivory-handled nail file|
  
 This is a weapon and subject to [[UWR|universal weapon rules]]. This is a weapon and subject to [[UWR|universal weapon rules]].
  
 ^[[#Lacerator]] ^^Rip and tear. | ^[[#Lacerator]] ^^Rip and tear. |
-|{{fa>caret-right?24}} |[[#Counterattack]] |Free vengeance attacks. |+|{{fa>caret-right?24}} |[[#Mutilate]] |Crits cause injuries. |
 |{{fa>caret-right?24}} |[[#Pounce]] |Free move before attacking. | |{{fa>caret-right?24}} |[[#Pounce]] |Free move before attacking. |
 |{{fa>caret-right?24}} |[[#Rend]] |Triple-attack single targets. | |{{fa>caret-right?24}} |[[#Rend]] |Triple-attack single targets. |
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Attack:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the ChokingDeprived, or Dizzy conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Assassinate:** If you attack a creature of your own level or lower that wasn't expecting to be attacked, it instantly dies. Creatures that are higher-level than you are immune to assassination and your attack is resolved normally against them. Assassination strikes can fail just like normal strikes (due to concealment, size differences, etc). \\ \\ {{fa>plus-circle?24&align=left}}**KO:** When you assassinate or strike the killing blow against a target with this weapon, you can choose to knock them unconscious instead of killing them. Unconscious creatures don't lose any Flesh from the blow that finished them and become totally helpless and oblivious for a few hours instead. \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine when underwater. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shank You Very Much:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the BleedingCrippled, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Water Capable:** This weapon works just fine when underwater. |
 ^ ^^^ ^ ^^^
  
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 |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. | |{{ra>falling?32&align=left}} ^Vulnerable |{{fa>minus-circle?18&align=left}} All incoming weapon attacks deal +2 damage. |
  
-====== Counterattack ======+====== Mutilate ======
  
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Return Pain:** When you are attacked by an adjacent foe, you may immediately make an attack with this weapon of your own back against them if they are within your reach. Your counterattack is resolved immediately after the attack that triggered it. \\ \\ {{fa>minus-circle?24&align=left}}**All In The Timing:** If the trigger die rolled with a counterattack is a 7+then it is a completely free action. If not, then you get one less action on your next turn. If you've already lost one action on your upcoming turn from counterattacking, then losing another counts as a double attack and thus costs 1 Energy to perform. If you've already lost both actions on your next turn from counterattacks, then you cannot counterattack any more this round.| +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Lasting Damage:** When you critically hit with this weapon, the target also gains random injury. |
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Vengeful:** You can choose to make a counterattack into a free action even when the trigger die is 1-6. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Every time you make free counter that normally wouldn't be free, you lose 1 Energy. |+
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Leap Attack:** You may move up to 2 meters and make an attack as a single action. The movement happens immediately before the attack does. | +^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Leap Attack:** You may move up to 2 meters and make an attack as a single action. The movement happens immediately before the attack does. | 
-|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Long Pounce:** You can choose to move up to 5 meters immediately before an attack instead of the normal 2. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Pouncing further costs a point of Energy in addition to an action. |+^ ^^^ 
 +^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Long Pounce:** You can choose to move up to 5 meters immediately before an attack instead of the normal 2. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** Pouncing further costs a point of Energy in addition to an action. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** The third attack also costs 1 additional Energy to performThis cost is in addition to the 1 Energy that double-attacking cost to begin with. |+^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Meat Grinder:** When you double-attack with this weapon (make two attack actions during a single turn, spending a point of Energy for the second one) and both attacks were directed at a single target, you may make a third attack against the same target as a free action. \\ \\ {{fa>minus-circle?24&align=left}}**Exhausting Rage:** If the third attack’s trigger die is 1-6, then making it costs one additional point of Energy. You don’t have to make a third attack if you don’t want, but you can’t change your mind after rolling the die to see if it’ll cost anything extra. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Twist The Knife:** When you successfully damage a target with this weapon, name any condition that the target is currently suffering from, including any conditions that may have been inflicted by the attack itself. They cannot recover from that condition by any means until the beginning of your next turn. \\ \\ {{fa>plus-circle?24&align=left}}**Entropy Increases:** If you use Savage to prevent recovery from a condition that carries a negative consequence for low results on the end-of-turn recovery check (such as Choking, Bleeding, Burning, Dissolving, etc) then your target still has to make the check and accept any ensuing penalties as normal. A 9+ on the check will not throw it off, however. \\ \\ {{fa>minus-circle?24&align=left}}**Pre-Existing:** If a target doesn't have any conditions immediately after you strike them, Savage has no effect. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**In and Out:** When an ally strikes a target that is adjacent to you with any weapon, you may immediately move 1 meter as a free action. |+^{{ra>helmet?48|Passive Combat}} ||{{fa>plus-circle?24&align=left}}**In and Out:** When an ally strikes a target that is adjacent to you with any weapon, you may immediately move 1 meter as a free action. |
 ^ ^^^ ^ ^^^
-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cumulative Takedown:** If you attack a target that one of your allies has already attacked during the current round, you deal +2 damage. |+^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Cumulative Takedown:** If you attack a target with this weapon that one of your allies has already attacked during the current round, you deal +2 damage. |
 ^ ^^^ ^ ^^^
  
lacerator.1603139847.txt.gz · Last modified: 2020/10/19 14:37 by kyle