Thrown Effects Index

Certain effects have a range of “thrown”, meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below.

Throw Synergies
Archer Trick Arrow: Shoot throwable effects from your bow.
Spacer Leverage: Greatly increase range of thrown effects in microgravity.
Spewer Turbulence: Cancel thrown effects passing through its area.
Sprinter Energized: Drop a throwable as part of a movement action.
Thrower Thrower: Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9).
Juggler: Can catch and redirect any thrown effect.
Power Throw: Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack.
Thrown Effects
Aegis Throw Barrier: Give a target depletable protection.
Caltropper Caltropper: Weapon attack.
Captor Entangle: Immobilize a target.
Chef Bait: Deploy delicious lures.
Tonic: Can throw the tonic wherever, whoever gets to it and picks it up can drink it to get its benefits.
Chronomancer Entropy: Trigger a damaging condition.
Slow: Slow a target or put them in total stasis.
Concoctionist Concoctionist: Weapon attack.
Cryophile Cryophile: Inflict Chilled condition.
Icemaker: Freeze liquids in an area solid.
Fecundite Fecundite: Inflict Overloaded condition.
Firebug Firebug: Inflict Burning condition.
Fireproof: Snuff out flames in an area.
Molotov: Burn an area.
Gaian Gaian: Inflict Petrifying condition.
Geomancer Geomancer: Roughen or smooth an area.
Pillar: Create a pillar of earth.
Pit: Create a pit.
Grenadier Grenadier: Weapon attack.
Healer Throw Medicine: Heal targets.
Helsing Exorcist: End possessions/fusions, remove monster-inflicted conditions, and make corpses unrevivable.
Hex Hex: Inflict Cursed condition.
Hivekeeper Throw Nest: Weapon attack.
Illusionist Illusionist: Deploy illusions.
Mesmer Mesmer: Inflict Confused condition.
Miasmist Miasmist: Weapon attack.
Mordant Mordant: Inflict Dissolving condition.
Necromancer Essential Salts: Deploy a reduced corpse as an undead minion.
Overlord Entourage: Deploy a minion into existence.
Poisoner Poisoner: Inflict Poisoned condition.
Radiant Radiant: Inflict Irradiated condition.
Smoker Smoker: Create a concealing smoke cloud.
Tempest Tempest: Inflict Buffeted condition.
Tesla Tesla: Inflict Charged condition.
Thrower Thrower: Weapon attack.
Thunderer Thunderer: Inflict Migrained condition.
Trapper Trapper: Traps can be thrown at a cost of 1 Energy.
Turreteer Turreteer: Turrets can be thrown at a cost of 1 Energy.
Vancian Dispel: Use your memorized spell to temporarily remove a target's ability to use matching archetypes.
Verdant Fundament: Inflict any elemental condition being suffered from as a throwable effect.
Visage Imagist: Throw out an image of yourself you can use to attack through.