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Keep your eyes open, you never know what will be helpful. You see that doughnut on the table? Take doughnut, use doughnut on raccoon? No, try give raccoon doughnut. Nice! Open hatch, North. Now we're getting somewhere.
| Investigator | Make uncanny observations. | |
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| caret-right | Intuition | Search for intangible qualities. |
| caret-right | Target Definition | Know where they are. |
| caret-right | Truesight | See things as they truly are. |
| Enterprises | Investigator School Laboratory |
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| Utility | plus-circleInstant Search: When in a dungeon situation, you can perform a search procedure in your current node instantly. Your party can help and make suggestions during the search as usual; the only difference is that it doesn't take any time. minus-circleSupply-Driven: Roll a trigger die when making an instant search. If the result is 1-6, then doing so cost 1 Supply or Mojo Catcher use. |
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| Utility | plus-circleEavesdropper: When in a dungeon situation, you can perform a search procedure in your current node instantly. Your party can help and make suggestions during the search as usual; the only difference is that it doesn't take any time. minus-circleSupply-Driven: Roll a trigger die when making an instant search. If the result is 1-6, then doing so cost 1 Supply or Mojo Catcher use. |
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| Utility | plus-circleHints: Up to once per exploration turn, you may specify an abstract quality such as “dangerous”, “useful” or “valuable”. The referee will tell you what, if anything, within your current location is/has the most of the given quality. | |
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| Utility | plus-circleI'll Always Find You: Once you've seen (or otherwise sensed) a creature clearly and directly, they can no longer hide from you. You know the exact location of any creature you've seen during the current exploration turn until the turn ends even if you currently cannot see them. plus-circleNo Cover In Darkness: If you've already seen a creature during the current exploration turn, you ignore all failure chances from concealment against the target until the turn ends. |
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| Utility | plus-circlePierce the Veil: As an action, you can choose to see the truth of all things within 20 meters of your location until the beginning of your next turn. This pierces all forms of stealth, disguise, illusion or camouflage including but not limited to those created by the following classes: Charlatan Ghoul: Fetch Shadow Thief: Duplicity Undead: Masquerade minus-circleYou Only: Truesight does not actually dispel trickery, only reveal the truth underneath it to you. You can share your information with allies, but they'll have to take your word for it. minus-circleSupply-Driven: Roll a trigger die when using Truesight. If the result is 1-3, then doing so cost 1 Supply or Mojo Catcher use. |
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| Investigator School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. |
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