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Spacer | Mastery in space. | |
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caret-right | Currenteer | Constant small free moves. |
Enterprises | Spacer School |
Movement | plus-circleNative Swimmer: You no longer take an impairment to movement when swimming and may do so at your full normal movement rate. plus-circleAquatic Defense: Attacks made against you while swimming no longer deal +2 bonus damage. |
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Movement | plus-circleConstant Motion: Everything you do serves to get you where you want to go. Every time you take any action (attacking, recovering, using an ability, moving, whatever) while in water or underwater, you may move 1 meter in any direction immediately after the action is complete. minus-circleNot Free Twice: Only standard actions taken during your turn count for purposes of Currenteer movements. Free actions gained by whatever means do not. |
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Spacer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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